tokens.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
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23 //
24 #ifndef PXR_IMAGING_HD_ST_TOKENS_H
25 #define PXR_IMAGING_HD_ST_TOKENS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 #define HDST_GLSL_PROGRAM_TOKENS \
34  (smoothNormalsFloatToFloat) \
35  (smoothNormalsFloatToPacked) \
36  (smoothNormalsDoubleToDouble) \
37  (smoothNormalsDoubleToPacked) \
38  (flatNormalsTriFloatToFloat) \
39  (flatNormalsTriFloatToPacked) \
40  (flatNormalsTriDoubleToDouble) \
41  (flatNormalsTriDoubleToPacked) \
42  (flatNormalsQuadFloatToFloat) \
43  (flatNormalsQuadFloatToPacked) \
44  (flatNormalsQuadDoubleToDouble) \
45  (flatNormalsQuadDoubleToPacked) \
46  (quadrangulateFloat) \
47  (quadrangulateDouble)
48 
49 #define HDST_TOKENS \
50  (constantLighting) \
51  (packedSmoothNormals) \
52  (smoothNormals) \
53  (packedFlatNormals) \
54  (flatNormals) \
55  (scale) \
56  (bias) \
57  (rotation) \
58  (translation) \
59  (sRGB) \
60  (raw) \
61  ((_double, "double")) \
62  ((_float, "float")) \
63  ((_int, "int")) \
64  ((colorSpaceAuto, "auto")) \
65  (fvarIndices) \
66  (fvarPatchParam) \
67  (coarseFaceIndex) \
68  (processedFaceCounts) \
69  (processedFaceIndices) \
70  (geomSubsetFaceIndices)
71 
72 #define HDST_TEXTURE_TOKENS \
73  (wrapS) \
74  (wrapT) \
75  (wrapR) \
76  (black) \
77  (clamp) \
78  (mirror) \
79  (repeat) \
80  (useMetadata) \
81  (minFilter) \
82  (magFilter) \
83  (linear) \
84  (nearest) \
85  (linearMipmapLinear) \
86  (linearMipmapNearest) \
87  (nearestMipmapLinear) \
88  (nearestMipmapNearest)
89 
90 #define HDST_RENDER_BUFFER_TOKENS \
91  ((stormMsaaSampleCount, "storm:msaaSampleCount"))
92 
93 #define HDST_RENDER_SETTINGS_TOKENS \
94  (enableTinyPrimCulling) \
95  (volumeRaymarchingStepSize) \
96  (volumeRaymarchingStepSizeLighting) \
97  (volumeMaxTextureMemoryPerField)
98 
99 // Material tags help bucket prims into different queues for draw submission.
100 // The tags supported by Storm are:
101 // defaultMaterialTag : opaque geometry
102 // masked : opaque geometry that uses cutout masks (e.g., foliage)
103 // translucentToSelection: opaque geometry that allows occluded selection
104 // to show through
105 // additive : transparent geometry (cheap OIT solution w/o sorting)
106 // translucent: transparent geometry (OIT solution w/ sorted fragment lists)
107 // volume : transparent geoometry (raymarched)
108 #define HDST_MATERIAL_TAG_TOKENS \
109  (defaultMaterialTag) \
110  (masked) \
111  (translucentToSelection) \
112  (additive) \
113  (translucent) \
114  (volume)
115 
116 #define HDST_SDR_METADATA_TOKENS \
117  (swizzle)
118 
119 #define HDST_PERF_TOKENS \
120  (copyBufferGpuToGpu) \
121  (copyBufferCpuToGpu) \
122  (drawItemsCacheHit) \
123  (drawItemsCacheMiss) \
124  (drawItemsCacheStale) \
125  (drawItemsFetched)
126 
127 TF_DECLARE_PUBLIC_TOKENS(HdStGLSLProgramTokens, HDST_API,
128  HDST_GLSL_PROGRAM_TOKENS);
129 
130 TF_DECLARE_PUBLIC_TOKENS(HdStTokens, HDST_API, HDST_TOKENS);
131 
132 TF_DECLARE_PUBLIC_TOKENS(HdStTextureTokens, HDST_API, HDST_TEXTURE_TOKENS);
133 
134 TF_DECLARE_PUBLIC_TOKENS(HdStRenderBufferTokens, HDST_API,
135  HDST_RENDER_BUFFER_TOKENS);
136 
137 TF_DECLARE_PUBLIC_TOKENS(HdStRenderSettingsTokens, HDST_API,
138  HDST_RENDER_SETTINGS_TOKENS);
139 
140 TF_DECLARE_PUBLIC_TOKENS(HdStMaterialTagTokens, HDST_API,
141  HDST_MATERIAL_TAG_TOKENS);
142 
143 TF_DECLARE_PUBLIC_TOKENS(HdStSdrMetadataTokens, HDST_API,
144  HDST_SDR_METADATA_TOKENS);
145 
146 TF_DECLARE_PUBLIC_TOKENS(HdStPerfTokens, HDST_API, HDST_PERF_TOKENS);
147 
148 PXR_NAMESPACE_CLOSE_SCOPE
149 
150 #endif //PXR_IMAGING_HD_ST_TOKENS_H
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
Definition: staticTokens.h:118
This file defines some macros that are useful for declaring and using static TfTokens.