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version.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_IMAGING_HDX_VERSION_H
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#define PXR_IMAGING_HDX_VERSION_H
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// 1 -> 2 : split HdxRenderSetupTask out of HdxRenderTask
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// 2 -> 3 : move simpleLightingShader to Hdx.
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// 3 -> 4 : move camera and light to Hdx.
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// 4 -> 5 : move drawTarget to Hdx.
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// 5 -> 6 : change HdxShadowMatrixComputation signature.
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// 6 -> 7 : make HdxShadowMatrixComputationSharedPtr std::shared_ptr instead of boost::shared_ptr
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// 7 -> 8 : added another HdxShadowMatrixComputation signature.
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// 8 -> 9 : added render index as argument to HdxSelectionTracker::GetSelectedPointColors.
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// 9 -> 10 : replaced enableSelection with enableSelectionHighlight and
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// enableLocateHighlight on HdxSelectionTask and HdxColorizeSelectionTask params.
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// 10 -> 11 : New signature for HdxFullscreenShader::BindTextures.
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#define HDX_API_VERSION 11
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#endif
// PXR_IMAGING_HDX_VERSION_H
pxr
imaging
hdx
version.h
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