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lightingShader.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
25#define PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hdSt/shaderCode.h"
31
32PXR_NAMESPACE_OPEN_SCOPE
33
34using HdStLightingShaderSharedPtr = std::shared_ptr<class HdStLightingShader>;
35
41public:
42 HDST_API
44 HDST_API
45 virtual ~HdStLightingShader();
46
48 virtual void SetCamera(GfMatrix4d const &worldToViewMatrix,
49 GfMatrix4d const &projectionMatrix) = 0;
50
51private:
52
53 // No copying
54 HdStLightingShader(const HdStLightingShader &) = delete;
55 HdStLightingShader &operator =(const HdStLightingShader &) = delete;
56};
57
58
59PXR_NAMESPACE_CLOSE_SCOPE
60
61#endif // PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
A lighting shader base class.
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...
Definition: shaderCode.h:76