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line.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_BASE_GF_LINE_H
25#define PXR_BASE_GF_LINE_H
26
29
30#include "pxr/pxr.h"
31#include "pxr/base/gf/vec3d.h"
32
33#include <float.h>
34#include <iosfwd>
35
36PXR_NAMESPACE_OPEN_SCOPE
37
49class GfLine {
50
51 public:
52
55 }
56
58 GfLine(const GfVec3d &p0, const GfVec3d &dir ) {
59 Set( p0, dir );
60 }
61
62 double Set(const GfVec3d &p0, const GfVec3d &dir ) {
63 _p0 = p0;
64 _dir = dir;
65 return _dir.Normalize();
66 }
67
70 GfVec3d GetPoint( double t ) const { return _p0 + _dir * t; }
71
73 const GfVec3d &GetDirection() const { return _dir; }
74
78 GF_API
79 GfVec3d FindClosestPoint(const GfVec3d &point, double *t = NULL) const;
80
83 bool operator ==(const GfLine &l) const {
84 return _p0 == l._p0 && _dir == l._dir;
85 }
86
89 bool operator !=(const GfLine &r) const {
90 return ! (*this == r);
91 }
92
93 private:
94 GF_API
95 friend bool GfFindClosestPoints( const GfLine &, const GfLine &,
96 GfVec3d *, GfVec3d *,
97 double *, double * );
98 // Parametric description:
99 // l(t) = _p0 + t * _length * _dir;
100 GfVec3d _p0;
101 GfVec3d _dir;
102};
103
112GF_API
113bool GfFindClosestPoints(const GfLine &l1, const GfLine &l2,
114 GfVec3d *p1 = nullptr, GfVec3d *p2 = nullptr,
115 double *t1 = nullptr, double *t2 = nullptr);
116
119GF_API std::ostream &operator<<(std::ostream&, const GfLine&);
120
121PXR_NAMESPACE_CLOSE_SCOPE
122
123#endif // PXR_BASE_GF_LINE_H
Basic type: 3D line.
Definition: line.h:49
GfLine(const GfVec3d &p0, const GfVec3d &dir)
Construct a line from a point and a direction.
Definition: line.h:58
GfVec3d GetPoint(double t) const
Return the point on the line at ( p0 + t * dir ).
Definition: line.h:70
const GfVec3d & GetDirection() const
Return the normalized direction of the line.
Definition: line.h:73
GfLine()
The default constructor leaves line parameters undefined.
Definition: line.h:54
GF_API friend bool GfFindClosestPoints(const GfLine &, const GfLine &, GfVec3d *, GfVec3d *, double *, double *)
Computes the closets points between two lines.
bool operator!=(const GfLine &r) const
Component-wise inequality test.
Definition: line.h:89
GF_API GfVec3d FindClosestPoint(const GfVec3d &point, double *t=NULL) const
Returns the point on the line that is closest to point.
bool operator==(const GfLine &l) const
Component-wise equality test.
Definition: line.h:83
Basic type for a vector of 3 double components.
Definition: vec3d.h:63
double Normalize(double eps=GF_MIN_VECTOR_LENGTH)
Normalizes the vector in place to unit length, returning the length before normalization.
Definition: vec3d.h:269
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
GF_API bool GfFindClosestPoints(const GfLine &l1, const GfLine &l2, GfVec3d *p1=nullptr, GfVec3d *p2=nullptr, double *t1=nullptr, double *t2=nullptr)
Computes the closets points between two lines.