24#ifndef PXR_IMAGING_HDX_OIT_VOLUME_RENDER_TASK_H
25#define PXR_IMAGING_HDX_OIT_VOLUME_RENDER_TASK_H
28#include "pxr/imaging/hdx/api.h"
29#include "pxr/imaging/hdx/version.h"
30#include "pxr/imaging/hdx/renderTask.h"
32#include "pxr/imaging/hdSt/renderPassState.h"
34PXR_NAMESPACE_OPEN_SCOPE
57 void Execute(HdTaskContext* ctx)
override;
64 HdDirtyBits* dirtyBits)
override;
71 HdStRenderPassShaderSharedPtr _oitVolumeRenderPassShader;
72 const bool _isOitEnabled;
76PXR_NAMESPACE_CLOSE_SCOPE
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Adapter class providing data exchange with the client scene graph.
A task for rendering transparent geometry into OIT buffers.
HDX_API void _Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
A task for rendering geometry to pixels.
A path value used to locate objects in layers or scenegraphs.