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payload.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_SDF_PAYLOAD_H
25#define PXR_USD_SDF_PAYLOAD_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/sdf/api.h"
33#include "pxr/usd/sdf/path.h"
34#include "pxr/base/tf/hash.h"
35
36#include <iosfwd>
37#include <string>
38#include <vector>
39
40PXR_NAMESPACE_OPEN_SCOPE
41
42class SdfPayload;
43
44typedef std::vector<SdfPayload> SdfPayloadVector;
45
59public:
64 SDF_API
66 const std::string &assetPath = std::string(),
67 const SdfPath &primPath = SdfPath(),
68 const SdfLayerOffset &layerOffset = SdfLayerOffset());
69
71 const std::string &GetAssetPath() const {
72 return _assetPath;
73 }
74
79 void SetAssetPath(const std::string &assetPath) {
80 // Go through SdfAssetPath() to raise an error if \p assetPath contains
81 // illegal characters (i.e. control characters).
82 _assetPath = SdfAssetPath(assetPath).GetAssetPath();
83 }
84
86 const SdfPath &GetPrimPath() const {
87 return _primPath;
88 }
89
91 void SetPrimPath(const SdfPath &primPath) {
92 _primPath = primPath;
93 }
94
97 return _layerOffset;
98 }
99
101 void SetLayerOffset(const SdfLayerOffset &layerOffset) {
102 _layerOffset = layerOffset;
103 }
104
106 SDF_API bool operator==(const SdfPayload &rhs) const;
107
109 bool operator!=(const SdfPayload& rhs) const {
110 return !(*this == rhs);
111 }
112
115 SDF_API bool operator<(const SdfPayload &rhs) const;
116
118 bool operator>(const SdfPayload& rhs) const {
119 return rhs < *this;
120 }
121
123 bool operator<=(const SdfPayload& rhs) const {
124 return !(rhs < *this);
125 }
126
128 bool operator>=(const SdfPayload& rhs) const {
129 return !(*this < rhs);
130 }
131
132private:
133 friend inline size_t hash_value(const SdfPayload &p) {
134 return TfHash::Combine(
135 p._assetPath,
136 p._primPath,
137 p._layerOffset
138 );
139 }
140
141 // The asset path to the external layer.
142 std::string _assetPath;
143
144 // The root prim path to the referenced prim in the external layer.
145 SdfPath _primPath;
146
147 // The layer offset to transform time.
148 SdfLayerOffset _layerOffset;
149};
150
152SDF_API
153std::ostream & operator<<(std::ostream &out, const SdfPayload &payload);
154
155PXR_NAMESPACE_CLOSE_SCOPE
156
157#endif
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
const std::string & GetAssetPath() const &
Return the asset path.
Definition: assetPath.h:130
Represents a time offset and scale between layers.
Definition: layerOffset.h:61
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Represents a payload and all its meta data.
Definition: payload.h:58
SDF_API SdfPayload(const std::string &assetPath=std::string(), const SdfPath &primPath=SdfPath(), const SdfLayerOffset &layerOffset=SdfLayerOffset())
Create a payload.
const SdfLayerOffset & GetLayerOffset() const
Returns the layer offset associated with the payload.
Definition: payload.h:96
bool operator!=(const SdfPayload &rhs) const
Definition: payload.h:109
void SetPrimPath(const SdfPath &primPath)
Sets a new prim path for the prim that the payload uses.
Definition: payload.h:91
void SetLayerOffset(const SdfLayerOffset &layerOffset)
Sets a new layer offset.
Definition: payload.h:101
SDF_API bool operator<(const SdfPayload &rhs) const
Returns whether this payload is less than rhs.
void SetAssetPath(const std::string &assetPath)
Sets a new asset path for the layer the payload uses.
Definition: payload.h:79
const std::string & GetAssetPath() const
Returns the asset path of the layer that the payload uses.
Definition: payload.h:71
bool operator<=(const SdfPayload &rhs) const
Definition: payload.h:123
bool operator>=(const SdfPayload &rhs) const
Definition: payload.h:128
const SdfPath & GetPrimPath() const
Returns the scene path of the prim for the payload.
Definition: payload.h:86
bool operator>(const SdfPayload &rhs) const
Definition: payload.h:118
SDF_API bool operator==(const SdfPayload &rhs) const
Returns whether this payload equals rhs.
static size_t Combine(Args &&... args)
Produce a hash code by combining the hash codes of several objects.
Definition: hash.h:492
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].