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primDataSourceOverlayCache.h
1//
2// Copyright 2021 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_PRIM_DATA_SOURCE_OVERLAY_CACHE_H
25#define PXR_IMAGING_HD_PRIM_DATA_SOURCE_OVERLAY_CACHE_H
26
27#include "pxr/imaging/hd/sceneIndex.h"
28#include "pxr/imaging/hd/dataSource.h"
29
30#include "pxr/usd/sdf/pathTable.h"
31
32PXR_NAMESPACE_OPEN_SCOPE
33
34// ----------------------------------------------------------------------------
35
36// A utility class to handle caching of datasource overlays, along with
37// invalidation functions to clear the cache.
38
39class HdPrimDataSourceOverlayCache :
40 public std::enable_shared_from_this<HdPrimDataSourceOverlayCache>
41{
42public:
43 virtual ~HdPrimDataSourceOverlayCache();
44
45 HdSceneIndexPrim GetPrim(const SdfPath &primPath) const;
46
47 void HandlePrimsAdded(
49 const HdSceneIndexBaseRefPtr &source);
50 void HandlePrimsRemoved(
52 void HandlePrimsDirtied(
55
56protected:
57 HdPrimDataSourceOverlayCache() = default;
58
59 // This struct provides a way for users of the cache to describe the
60 // structure of synthetic attributes. For example, if you compute
61 // "xformInverse" from "xform", the topology would look like:
62 // OverlayTopology topo = { "xformInverse" ->
63 // { .onPrim = { "xform" }, .onParent = { }, false }
64 // }
65 // ... notably, this tells us what attributes we're adding (xformInverse,
66 // but only when xform is present); and also to dirty xformInverse when
67 // xform is dirty.
68 //
69 // For attributes we always want to add (even if their dependents are not
70 // present), dependenciesOptional lets us say as much.
71 //
72 // Note: _ComputeOverlayDataSource should respect this topology, or behavior
73 // is undefined...
74 //
75 // XXX: the "onParent" dependencies here are to support eventual inherited
76 // attribute caching, but this feature hasn't been implemented yet.
77 struct _OverlayDependencies
78 {
79 _OverlayDependencies()
80 : onPrim(), onParent(), dependenciesOptional(false) {}
81
84 bool dependenciesOptional;
85 };
86 using _OverlayTopology = std::map<TfToken, _OverlayDependencies>;
87
88
89 // Topology should be set once, from the derived class constructor.
90 void _SetOverlayTopology(const _OverlayTopology &topology) {
91 _overlayTopology = topology;
92 }
93
94 // Compute the named datasource. Note that inputDataSource comes from the
95 // source scene index, while parentOverlayDataSource comes from the cache
96 // and is consequently recursively composed.
97 //
98 // XXX: the "parentOverlayDataSource" is here to support eventual inherited
99 // attribute caching, but this feature hasn't been implemented yet. For now,
100 // it will always be null.
101 virtual HdDataSourceBaseHandle _ComputeOverlayDataSource(
102 const TfToken &name,
103 HdContainerDataSourceHandle inputDataSource,
104 HdContainerDataSourceHandle parentOverlayDataSource) const = 0;
105
106private:
107 class _HdPrimDataSourceOverlay : public HdContainerDataSource
108 {
109 public:
110 HD_DECLARE_DATASOURCE(_HdPrimDataSourceOverlay);
111
112 _HdPrimDataSourceOverlay(
113 HdContainerDataSourceHandle inputDataSource,
114 HdContainerDataSourceHandle parentOverlayDataSource,
115 const std::weak_ptr<const HdPrimDataSourceOverlayCache> cache);
116
117 void UpdateInputDataSource(HdContainerDataSourceHandle inputDataSource);
118
119 void PrimDirtied(const HdDataSourceLocatorSet &dirtyAttributes);
120
121 TfTokenVector GetNames() override;
122 HdDataSourceBaseHandle Get(const TfToken &name) override;
123
124 private:
125 HdContainerDataSourceHandle _inputDataSource;
126 HdContainerDataSourceHandle _parentOverlayDataSource;
127 const std::weak_ptr<const HdPrimDataSourceOverlayCache> _cache;
128
129 using _OverlayMap = std::map<TfToken, HdDataSourceBaseHandle>;
130
131 _OverlayMap _overlayMap;
132 };
133
135 _OverlayTopology _overlayTopology;
136};
137
138PXR_NAMESPACE_CLOSE_SCOPE
139
140#endif
A datasource representing structured (named, hierarchical) data, for example a geometric primitive or...
Definition: dataSource.h:116
static HD_API HdDataSourceBaseHandle Get(const Handle &container, const HdDataSourceLocator &locator)
A convenience function: given container, return the descendant identified by locator,...
Represents a set of data source locators closed under descendancy.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
A mapping from SdfPath to MappedType, somewhat similar to map<SdfPath, MappedType> and TfHashMap<SdfP...
Definition: pathTable.h:83
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
Small struct representing a 'prim' in the Hydra scene index.
Definition: sceneIndex.h:52
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457