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shaderDefUtils.h
1//
2// Copyright 2018 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_USD_SHADE_SHADER_DEF_UTILS_H
25#define PXR_USD_USD_SHADE_SHADER_DEF_UTILS_H
26
27#include "pxr/pxr.h"
28#include "pxr/usd/usdShade/api.h"
30
31#include "pxr/usd/ndr/nodeDiscoveryResult.h"
32
33#include <string>
34
35PXR_NAMESPACE_OPEN_SCOPE
36
37class UsdShadeShader;
38
45public:
53 USDSHADE_API
54 static NdrNodeDiscoveryResultVec GetNodeDiscoveryResults(
55 const UsdShadeShader &shaderDef,
56 const std::string &sourceUri);
57
61 USDSHADE_API
62 static NdrPropertyUniquePtrVec GetShaderProperties(
63 const UsdShadeConnectableAPI &shaderDef);
64
68 USDSHADE_API
70 const NdrTokenMap metadata,
71 const UsdShadeConnectableAPI &shaderDef);
72};
73
74PXR_NAMESPACE_CLOSE_SCOPE
75
76#endif
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class contains a set of utility functions used for populating the shader registry with shaders d...
static USDSHADE_API NdrPropertyUniquePtrVec GetShaderProperties(const UsdShadeConnectableAPI &shaderDef)
Gets all input and output properties of the given shaderDef and translates them into NdrProperties th...
static USDSHADE_API NdrNodeDiscoveryResultVec GetNodeDiscoveryResults(const UsdShadeShader &shaderDef, const std::string &sourceUri)
Returns the list of NdrNodeDiscoveryResult objects that must be added to the shader registry for the ...
static USDSHADE_API std::string GetPrimvarNamesMetadataString(const NdrTokenMap metadata, const UsdShadeConnectableAPI &shaderDef)
Collects all the names of valid primvar inputs of the given metadata and the given shaderDef and retu...
Base class for all USD shaders.
Definition: shader.h:86