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shapingAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef USDLUX_GENERATED_SHAPINGAPI_H
25#define USDLUX_GENERATED_SHAPINGAPI_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/usdLux/api.h"
32#include "pxr/usd/usd/prim.h"
33#include "pxr/usd/usd/stage.h"
35
36#include "pxr/usd/usdShade/input.h"
37#include "pxr/usd/usdShade/output.h"
38
39#include "pxr/base/vt/value.h"
40
41#include "pxr/base/gf/vec3d.h"
42#include "pxr/base/gf/vec3f.h"
44
45#include "pxr/base/tf/token.h"
46#include "pxr/base/tf/type.h"
47
48PXR_NAMESPACE_OPEN_SCOPE
49
50class SdfAssetPath;
51
52// -------------------------------------------------------------------------- //
53// SHAPINGAPI //
54// -------------------------------------------------------------------------- //
55
61{
62public:
66 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
67
72 explicit UsdLuxShapingAPI(const UsdPrim& prim=UsdPrim())
73 : UsdAPISchemaBase(prim)
74 {
75 }
76
80 explicit UsdLuxShapingAPI(const UsdSchemaBase& schemaObj)
81 : UsdAPISchemaBase(schemaObj)
82 {
83 }
84
86 USDLUX_API
88
92 USDLUX_API
93 static const TfTokenVector &
94 GetSchemaAttributeNames(bool includeInherited=true);
95
105 USDLUX_API
106 static UsdLuxShapingAPI
107 Get(const UsdStagePtr &stage, const SdfPath &path);
108
109
126 USDLUX_API
127 static bool
128 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
129
145 USDLUX_API
146 static UsdLuxShapingAPI
147 Apply(const UsdPrim &prim);
148
149protected:
153 USDLUX_API
155
156private:
157 // needs to invoke _GetStaticTfType.
158 friend class UsdSchemaRegistry;
159 USDLUX_API
160 static const TfType &_GetStaticTfType();
161
162 static bool _IsTypedSchema();
163
164 // override SchemaBase virtuals.
165 USDLUX_API
166 const TfType &_GetTfType() const override;
167
168public:
169 // --------------------------------------------------------------------- //
170 // SHAPING:FOCUS
171 // --------------------------------------------------------------------- //
182 USDLUX_API
184
190 USDLUX_API
191 UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
192
193public:
194 // --------------------------------------------------------------------- //
195 // SHAPING:FOCUSTINT
196 // --------------------------------------------------------------------- //
206 USDLUX_API
208
214 USDLUX_API
215 UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
216
217public:
218 // --------------------------------------------------------------------- //
219 // SHAPING:CONE:ANGLE
220 // --------------------------------------------------------------------- //
229 USDLUX_API
231
237 USDLUX_API
238 UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
239
240public:
241 // --------------------------------------------------------------------- //
242 // SHAPING:CONE:SOFTNESS
243 // --------------------------------------------------------------------- //
252 USDLUX_API
254
260 USDLUX_API
261 UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
262
263public:
264 // --------------------------------------------------------------------- //
265 // SHAPING:IES:FILE
266 // --------------------------------------------------------------------- //
275 USDLUX_API
277
283 USDLUX_API
284 UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
285
286public:
287 // --------------------------------------------------------------------- //
288 // SHAPING:IES:ANGLESCALE
289 // --------------------------------------------------------------------- //
298 USDLUX_API
300
306 USDLUX_API
307 UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
308
309public:
310 // --------------------------------------------------------------------- //
311 // SHAPING:IES:NORMALIZE
312 // --------------------------------------------------------------------- //
321 USDLUX_API
323
329 USDLUX_API
330 UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
331
332public:
333 // ===================================================================== //
334 // Feel free to add custom code below this line, it will be preserved by
335 // the code generator.
336 //
337 // Just remember to:
338 // - Close the class declaration with };
339 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
340 // - Close the include guard with #endif
341 // ===================================================================== //
342 // --(BEGIN CUSTOM CODE)--
343
344 // -------------------------------------------------------------------------
348
352 USDLUX_API
354
359 USDLUX_API
361
363
364 // -------------------------------------------------------------------------
371
377 USDLUX_API
379 const SdfValueTypeName& typeName);
380
383 USDLUX_API
384 UsdShadeOutput GetOutput(const TfToken &name) const;
385
390 USDLUX_API
391 std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
392
394
395 // -------------------------------------------------------------------------
396
404
409 USDLUX_API
411 const SdfValueTypeName& typeName);
412
415 USDLUX_API
416 UsdShadeInput GetInput(const TfToken &name) const;
417
422 USDLUX_API
423 std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
424
426};
427
428PXR_NAMESPACE_CLOSE_SCOPE
429
430#endif
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:291
Represents a value type name, i.e.
Definition: valueTypeName.h:88
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
TfType represents a dynamic runtime type.
Definition: type.h:65
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:176
Controls for shaping a light's emission.
Definition: shapingAPI.h:61
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
static USDLUX_API UsdLuxShapingAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShapingAPI holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute GetShapingIesAngleScaleAttr() const
Rescales the angular distribution of the IES profile.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: shapingAPI.h:66
USDLUX_API UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeAngleAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
UsdLuxShapingAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShapingAPI on the prim held by schemaObj .
Definition: shapingAPI.h:80
USDLUX_API UsdAttribute GetShapingFocusTintAttr() const
Off-axis color tint.
USDLUX_API UsdLuxShapingAPI(const UsdShadeConnectableAPI &connectable)
Constructor that takes a ConnectableAPI object.
USDLUX_API UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetShapingConeSoftnessAttr() const
Controls the cutoff softness for cone angle.
USDLUX_API UsdAttribute GetShapingIesFileAttr() const
An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shaping API prim.
USDLUX_API UsdAttribute GetShapingFocusAttr() const
A control to shape the spread of light.
UsdLuxShapingAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShapingAPI on UsdPrim prim .
Definition: shapingAPI.h:72
USDLUX_API UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusTintAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
USDLUX_API UsdAttribute GetShapingConeAngleAttr() const
Angular limit off the primary axis to restrict the light spread.
USDLUX_API UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesAngleScaleAttr(), and also Create vs Get Property Methods for when to use Get vs Cre...
virtual USDLUX_API ~UsdLuxShapingAPI()
Destructor.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
USDLUX_API UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesNormalizeAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
USDLUX_API UsdAttribute GetShapingIesNormalizeAttr() const
Normalizes the IES profile so that it affects the shaping of the light while preserving the overall e...
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeSoftnessAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
static USDLUX_API UsdLuxShapingAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:134
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Singleton registry that provides access to schema type information and the prim definitions for regis...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:49
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:48
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:165
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:129
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457