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skelRootAdapter.h
1//
2// Copyright 2019 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_IMAGING_USD_SKEL_IMAGING_SKEL_ROOT_ADAPTER_H
25#define PXR_USD_IMAGING_USD_SKEL_IMAGING_SKEL_ROOT_ADAPTER_H
26
27#include "pxr/pxr.h"
29#include "pxr/usdImaging/usdSkelImaging/api.h"
30
31PXR_NAMESPACE_OPEN_SCOPE
32
44class UsdSkelImagingSkelRootAdapter : public UsdImagingPrimAdapter {
45public:
46 using BaseAdapter = UsdImagingPrimAdapter;
47
48 UsdSkelImagingSkelRootAdapter()
49 : BaseAdapter()
50 {}
51
52 USDSKELIMAGING_API
53 virtual ~UsdSkelImagingSkelRootAdapter();
54
55 // ---------------------------------------------------------------------- //
57 // ---------------------------------------------------------------------- //
58 USDSKELIMAGING_API
60 Populate(const UsdPrim& prim,
63 instancerContext=nullptr) override;
64
65 USDSKELIMAGING_API
66 bool CanPopulateUsdInstance() const override { return true; }
67
68 bool ShouldIgnoreNativeInstanceSubtrees() const override;
69
70 // ---------------------------------------------------------------------- //
72 // ---------------------------------------------------------------------- //
73
75 USDSKELIMAGING_API
76 void TrackVariability(const UsdPrim& prim,
77 const SdfPath& cachePath,
78 HdDirtyBits* timeVaryingBits,
80 instancerContext = nullptr) const override;
81
83 USDSKELIMAGING_API
84 void UpdateForTime(const UsdPrim& prim,
85 const SdfPath& cachePath,
86 UsdTimeCode time,
87 HdDirtyBits requestedBits,
89 instancerContext=nullptr) const override;
90
91 // ---------------------------------------------------------------------- //
93 // ---------------------------------------------------------------------- //
94
95 USDSKELIMAGING_API
96 HdDirtyBits ProcessPropertyChange(const UsdPrim& prim,
97 const SdfPath& cachePath,
98 const TfToken& propertyName) override;
99
100 USDSKELIMAGING_API
101 void MarkDirty(const UsdPrim& prim,
102 const SdfPath& cachePath,
103 HdDirtyBits dirty,
104 UsdImagingIndexProxy* index) override;
105
106protected:
107 USDSKELIMAGING_API
108 void _RemovePrim(const SdfPath& cachePath,
109 UsdImagingIndexProxy* index) override;
110};
111
112
113PXR_NAMESPACE_CLOSE_SCOPE
114
115#endif // PXR_USD_IMAGING_USD_SKEL_IMAGING_SKEL_ROOT_ADAPTER_H
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Definition: indexProxy.h:47
Base class for all PrimAdapters.
Definition: primAdapter.h:71
virtual HdDirtyBits ProcessPropertyChange(UsdPrim const &prim, SdfPath const &cachePath, TfToken const &propertyName)=0
Returns a bit mask of attributes to be updated, or HdChangeTracker::AllDirty if the entire prim must ...
virtual SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=nullptr)=0
Called to populate the RenderIndex for this UsdPrim.
virtual void TrackVariability(UsdPrim const &prim, SdfPath const &cachePath, HdDirtyBits *timeVaryingBits, UsdImagingInstancerContext const *instancerContext=nullptr) const =0
For the given prim, variability is detected and stored in timeVaryingBits.
virtual void UpdateForTime(UsdPrim const &prim, SdfPath const &cachePath, UsdTimeCode time, HdDirtyBits requestedBits, UsdImagingInstancerContext const *instancerContext=nullptr) const =0
Populates the cache for the given prim, time and requestedBits.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:134
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
Definition: timeCode.h:84
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...