|
For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial. More...
#include <material.h>
Public Attributes | |
std::string | source |
glslfx source code for volume | |
HdSt_MaterialParamVector | params |
For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial.
Instead HdStVolume is using some data from the material to produce its own HdStShaderCode based on the volume field bindings.
Definition at line 52 of file material.h.
HdSt_MaterialParamVector params |
Definition at line 56 of file material.h.
std::string source |
glslfx source code for volume
Definition at line 55 of file material.h.