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HdStMaterial::VolumeMaterialData Struct Referencefinal

For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial. More...

#include <material.h>

Public Attributes

std::string source
 glslfx source code for volume
 
HdSt_MaterialParamVector params
 

Detailed Description

For volumes, the corresponding draw items do not use the HdStShaderCode produced by HdStMaterial.

Instead HdStVolume is using some data from the material to produce its own HdStShaderCode based on the volume field bindings.

Definition at line 52 of file material.h.

Member Data Documentation

◆ params

HdSt_MaterialParamVector params

Definition at line 56 of file material.h.

◆ source

std::string source

glslfx source code for volume

Definition at line 55 of file material.h.


The documentation for this struct was generated from the following file: