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UsdHydraTokens provides static, efficient TfTokens for use in all public USD API. More...
#include <tokens.h>
Public Attributes | |
const TfToken | black |
"black" | |
const TfToken | clamp |
"clamp" | |
const TfToken | displayLookBxdf |
"displayLook:bxdf" | |
const TfToken | faceIndex |
"faceIndex" | |
const TfToken | faceOffset |
"faceOffset" | |
const TfToken | frame |
"frame" | |
const TfToken | HwPrimvar_1 |
"HwPrimvar_1" | |
const TfToken | HwPtexTexture_1 |
"HwPtexTexture_1" | |
const TfToken | HwUvTexture_1 |
"HwUvTexture_1" | |
const TfToken | hydraGenerativeProcedural |
"hydraGenerativeProcedural" | |
const TfToken | infoFilename |
"inputs:file" | |
const TfToken | infoVarname |
"inputs:varname" | |
const TfToken | linear |
"linear" | |
const TfToken | linearMipmapLinear |
"linearMipmapLinear" | |
const TfToken | linearMipmapNearest |
"linearMipmapNearest" | |
const TfToken | magFilter |
"magFilter" | |
const TfToken | minFilter |
"minFilter" | |
const TfToken | mirror |
"mirror" | |
const TfToken | nearest |
"nearest" | |
const TfToken | nearestMipmapLinear |
"nearestMipmapLinear" | |
const TfToken | nearestMipmapNearest |
"nearestMipmapNearest" | |
const TfToken | primvarsHdGpProceduralType |
"primvars:hdGp:proceduralType" | |
const TfToken | proceduralSystem |
"proceduralSystem" | |
const TfToken | repeat |
"repeat" | |
const TfToken | textureMemory |
"textureMemory" | |
const TfToken | useMetadata |
"useMetadata" | |
const TfToken | uv |
"uv" | |
const TfToken | wrapS |
"wrapS" | |
const TfToken | wrapT |
"wrapT" | |
const TfToken | HydraGenerativeProceduralAPI |
"HydraGenerativeProceduralAPI" | |
const std::vector< TfToken > | allTokens |
A vector of all of the tokens listed above. | |
UsdHydraTokens provides static, efficient TfTokens for use in all public USD API.
These tokens are auto-generated from the module's schema, representing property names, for when you need to fetch an attribute or relationship directly by name, e.g. UsdPrim::GetAttribute(), in the most efficient manner, and allow the compiler to verify that you spelled the name correctly.
UsdHydraTokens also contains all of the allowedTokens values declared for schema builtin attributes of 'token' scene description type. Use UsdHydraTokens like so:
const std::vector<TfToken> allTokens |
const TfToken black |
const TfToken clamp |
const TfToken displayLookBxdf |
const TfToken faceIndex |
const TfToken faceOffset |
const TfToken frame |
const TfToken HwPrimvar_1 |
const TfToken HwPtexTexture_1 |
const TfToken HwUvTexture_1 |
const TfToken hydraGenerativeProcedural |
"hydraGenerativeProcedural"
Fallback value for UsdHydraGenerativeProceduralAPI::GetProceduralSystemAttr()
const TfToken HydraGenerativeProceduralAPI |
"HydraGenerativeProceduralAPI"
Schema identifer and family for UsdHydraGenerativeProceduralAPI
const TfToken infoFilename |
const TfToken linear |
const TfToken linearMipmapLinear |
"linearMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object , Possible value for the "minFilter" input on a UvTexture shader.
const TfToken linearMipmapNearest |
"linearMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
const TfToken magFilter |
const TfToken minFilter |
const TfToken mirror |
const TfToken nearest |
const TfToken nearestMipmapLinear |
"nearestMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object Possible value for "minFilter" and "magFilter" inputs on a UvTexture shader.
const TfToken nearestMipmapNearest |
"nearestMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
const TfToken primvarsHdGpProceduralType |
"primvars:hdGp:proceduralType"
const TfToken proceduralSystem |
const TfToken repeat |
const TfToken textureMemory |
const TfToken useMetadata |
"useMetadata"
Possible value for "wrapT" and "wrapS" inputs on a "UvTexture" shader prim. Causes the wrap value to be loaded from the texture file instead of being specified in the prim. If the texture file doesn't support metadata or the metadata doesn't contain a wrap mode, the "black" wrap mode is used.
const TfToken uv |
const TfToken wrapS |
const TfToken wrapT |