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usdzPackage.h
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1//
2// Copyright 2023 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_USD_UTILS_USDZ_PACKAGE_H
25#define PXR_USD_USD_UTILS_USDZ_PACKAGE_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/sdf/layer.h"
31#include "pxr/usd/usdUtils/api.h"
32
33#include <string>
34#include <vector>
35
36PXR_NAMESPACE_OPEN_SCOPE
37
38class SdfAssetPath;
39
80USDUTILS_API
81bool
83 const SdfAssetPath& assetPath,
84 const std::string& usdzFilePath,
85 const std::string& firstLayerName=std::string(),
86 bool editLayersInPlace = false);
87
129USDUTILS_API
130bool
132 const SdfAssetPath &assetPath,
133 const std::string &usdzFilePath,
134 const std::string &firstLayerName=std::string(),
135 bool editLayersInplace = false);
136
137PXR_NAMESPACE_CLOSE_SCOPE
138
139#endif // PXR_USD_USD_UTILS_USDZ_PACKAGE_H
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
USDUTILS_API bool UsdUtilsCreateNewUsdzPackage(const SdfAssetPath &assetPath, const std::string &usdzFilePath, const std::string &firstLayerName=std::string(), bool editLayersInPlace=false)
Creates a USDZ package containing the specified asset, identified by its assetPath.
USDUTILS_API bool UsdUtilsCreateNewARKitUsdzPackage(const SdfAssetPath &assetPath, const std::string &usdzFilePath, const std::string &firstLayerName=std::string(), bool editLayersInplace=false)
Similar to UsdUtilsCreateNewUsdzPackage, this function packages all of the dependencies of the given ...