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vec4d.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
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10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
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14// You may obtain a copy of the Apache License at
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16// http://www.apache.org/licenses/LICENSE-2.0
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18// Unless required by applicable law or agreed to in writing, software
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25// This file is generated by a script. Do not edit directly. Edit the
26// vec.template.h file to make changes.
27
28#ifndef PXR_BASE_GF_VEC4D_H
29#define PXR_BASE_GF_VEC4D_H
30
33
34#include "pxr/pxr.h"
36#include "pxr/base/gf/api.h"
37#include "pxr/base/gf/limits.h"
38#include "pxr/base/gf/traits.h"
39#include "pxr/base/gf/math.h"
40#include "pxr/base/tf/hash.h"
41
42#include <cstddef>
43#include <cmath>
44
45#include <iosfwd>
46
47PXR_NAMESPACE_OPEN_SCOPE
48
49class GfVec4d;
50
51template <>
52struct GfIsGfVec<class GfVec4d> { static const bool value = true; };
53
63{
64public:
66 typedef double ScalarType;
67 static const size_t dimension = 4;
68
70 GfVec4d() = default;
71
73 constexpr explicit GfVec4d(double value)
74 : _data{ value, value, value, value }
75 {
76 }
77
79 constexpr GfVec4d(double s0, double s1, double s2, double s3)
80 : _data{ s0, s1, s2, s3 }
81 {
82 }
83
85 template <class Scl>
86 constexpr explicit GfVec4d(Scl const *p)
87 : _data{ p[0], p[1], p[2], p[3] }
88 {
89 }
90
92 GfVec4d(class GfVec4f const &other);
93
95 GfVec4d(class GfVec4h const &other);
96
98 GfVec4d(class GfVec4i const &other);
99
101 static GfVec4d XAxis() {
102 GfVec4d result(0);
103 result[0] = 1;
104 return result;
105 }
107 static GfVec4d YAxis() {
108 GfVec4d result(0);
109 result[1] = 1;
110 return result;
111 }
113 static GfVec4d ZAxis() {
114 GfVec4d result(0);
115 result[2] = 1;
116 return result;
117 }
119 static GfVec4d WAxis() {
120 GfVec4d result(0);
121 result[3] = 1;
122 return result;
123 }
124
127 static GfVec4d Axis(size_t i) {
128 GfVec4d result(0);
129 if (i < 4)
130 result[i] = 1;
131 return result;
132 }
133
135 GfVec4d &Set(double s0, double s1, double s2, double s3) {
136 _data[0] = s0;
137 _data[1] = s1;
138 _data[2] = s2;
139 _data[3] = s3;
140 return *this;
141 }
142
144 GfVec4d &Set(double const *a) {
145 return Set(a[0], a[1], a[2], a[3]);
146 }
147
149 double const *data() const { return _data; }
150 double *data() { return _data; }
151 double const *GetArray() const { return data(); }
152
154 double const &operator[](size_t i) const { return _data[i]; }
155 double &operator[](size_t i) { return _data[i]; }
156
158 friend inline size_t hash_value(GfVec4d const &vec) {
159 return TfHash::Combine(vec[0], vec[1], vec[2], vec[3]);
160 }
161
163 bool operator==(GfVec4d const &other) const {
164 return _data[0] == other[0] &&
165 _data[1] == other[1] &&
166 _data[2] == other[2] &&
167 _data[3] == other[3];
168 }
169 bool operator!=(GfVec4d const &other) const {
170 return !(*this == other);
171 }
172
173 // TODO Add inequality for other vec types...
175 GF_API
176 bool operator==(class GfVec4f const &other) const;
178 GF_API
179 bool operator==(class GfVec4h const &other) const;
181 GF_API
182 bool operator==(class GfVec4i const &other) const;
183
186 return GfVec4d(-_data[0], -_data[1], -_data[2], -_data[3]);
187 }
188
190 GfVec4d &operator+=(GfVec4d const &other) {
191 _data[0] += other[0];
192 _data[1] += other[1];
193 _data[2] += other[2];
194 _data[3] += other[3];
195 return *this;
196 }
197 friend GfVec4d operator+(GfVec4d const &l, GfVec4d const &r) {
198 return GfVec4d(l) += r;
199 }
200
202 GfVec4d &operator-=(GfVec4d const &other) {
203 _data[0] -= other[0];
204 _data[1] -= other[1];
205 _data[2] -= other[2];
206 _data[3] -= other[3];
207 return *this;
208 }
209 friend GfVec4d operator-(GfVec4d const &l, GfVec4d const &r) {
210 return GfVec4d(l) -= r;
211 }
212
214 GfVec4d &operator*=(double s) {
215 _data[0] *= s;
216 _data[1] *= s;
217 _data[2] *= s;
218 _data[3] *= s;
219 return *this;
220 }
221 GfVec4d operator*(double s) const {
222 return GfVec4d(*this) *= s;
223 }
224 friend GfVec4d operator*(double s, GfVec4d const &v) {
225 return v * s;
226 }
227
229 // TODO should divide by the scalar type.
230 GfVec4d &operator/=(double s) {
231 // TODO This should not multiply by 1/s, it should do the division.
232 // Doing the division is more numerically stable when s is close to
233 // zero.
234 return *this *= (1.0 / s);
235 }
236 GfVec4d operator/(double s) const {
237 return *this * (1.0 / s);
238 }
239
241 double operator*(GfVec4d const &v) const {
242 return _data[0] * v[0] + _data[1] * v[1] + _data[2] * v[2] + _data[3] * v[3];
243 }
244
249 GfVec4d GetProjection(GfVec4d const &v) const {
250 return v * (*this * v);
251 }
252
258 GfVec4d GetComplement(GfVec4d const &b) const {
259 return *this - this->GetProjection(b);
260 }
261
263 double GetLengthSq() const {
264 return *this * *this;
265 }
266
268 double GetLength() const {
269 return GfSqrt(GetLengthSq());
270 }
271
280 double Normalize(double eps = GF_MIN_VECTOR_LENGTH) {
281 // TODO this seems suspect... suggest dividing by length so long as
282 // length is not zero.
283 double length = GetLength();
284 *this /= (length > eps) ? length : eps;
285 return length;
286 }
287
288 GfVec4d GetNormalized(double eps = GF_MIN_VECTOR_LENGTH) const {
289 GfVec4d normalized(*this);
290 normalized.Normalize(eps);
291 return normalized;
292 }
293
294
295private:
296 double _data[4];
297};
298
301GF_API std::ostream& operator<<(std::ostream &, GfVec4d const &);
302
303
304PXR_NAMESPACE_CLOSE_SCOPE
305
306#include "pxr/base/gf/vec4f.h"
307#include "pxr/base/gf/vec4h.h"
308#include "pxr/base/gf/vec4i.h"
309
310PXR_NAMESPACE_OPEN_SCOPE
311
312inline
313GfVec4d::GfVec4d(class GfVec4f const &other)
314{
315 _data[0] = other[0];
316 _data[1] = other[1];
317 _data[2] = other[2];
318 _data[3] = other[3];
319}
320inline
321GfVec4d::GfVec4d(class GfVec4h const &other)
322{
323 _data[0] = other[0];
324 _data[1] = other[1];
325 _data[2] = other[2];
326 _data[3] = other[3];
327}
328inline
329GfVec4d::GfVec4d(class GfVec4i const &other)
330{
331 _data[0] = other[0];
332 _data[1] = other[1];
333 _data[2] = other[2];
334 _data[3] = other[3];
335}
336
338inline GfVec4d
339GfCompMult(GfVec4d const &v1, GfVec4d const &v2) {
340 return GfVec4d(
341 v1[0] * v2[0],
342 v1[1] * v2[1],
343 v1[2] * v2[2],
344 v1[3] * v2[3]
345 );
346}
347
349inline GfVec4d
350GfCompDiv(GfVec4d const &v1, GfVec4d const &v2) {
351 return GfVec4d(
352 v1[0] / v2[0],
353 v1[1] / v2[1],
354 v1[2] / v2[2],
355 v1[3] / v2[3]
356 );
357}
358
360inline double
361GfDot(GfVec4d const &v1, GfVec4d const &v2) {
362 return v1 * v2;
363}
364
365
367inline double
369{
370 return v.GetLength();
371}
372
376inline double
378{
379 return v->Normalize(eps);
380}
381
385inline GfVec4d
387{
388 return v.GetNormalized(eps);
389}
390
395inline GfVec4d
396GfGetProjection(GfVec4d const &a, GfVec4d const &b)
397{
398 return a.GetProjection(b);
399}
400
405inline GfVec4d
406GfGetComplement(GfVec4d const &a, GfVec4d const &b)
407{
408 return a.GetComplement(b);
409}
410
413inline bool
414GfIsClose(GfVec4d const &v1, GfVec4d const &v2, double tolerance)
415{
416 GfVec4d delta = v1 - v2;
417 return delta.GetLengthSq() <= tolerance * tolerance;
418}
419
420
421
422PXR_NAMESPACE_CLOSE_SCOPE
423
424#endif // PXR_BASE_GF_VEC4D_H
Low-level utilities for informing users of various internal and external diagnostic conditions.
Basic type for a vector of 4 double components.
Definition: vec4d.h:63
GfVec4d operator-() const
Create a vec with negated elements.
Definition: vec4d.h:185
bool operator==(GfVec4d const &other) const
Equality comparison.
Definition: vec4d.h:163
double GetLengthSq() const
Squared length.
Definition: vec4d.h:263
constexpr GfVec4d(Scl const *p)
Construct with pointer to values.
Definition: vec4d.h:86
static GfVec4d XAxis()
Create a unit vector along the X-axis.
Definition: vec4d.h:101
GfVec4d & operator-=(GfVec4d const &other)
Subtraction.
Definition: vec4d.h:202
static GfVec4d ZAxis()
Create a unit vector along the Z-axis.
Definition: vec4d.h:113
double ScalarType
Scalar element type and dimension.
Definition: vec4d.h:66
double const * data() const
Direct data access.
Definition: vec4d.h:149
friend size_t hash_value(GfVec4d const &vec)
Hash.
Definition: vec4d.h:158
static GfVec4d YAxis()
Create a unit vector along the Y-axis.
Definition: vec4d.h:107
double Normalize(double eps=GF_MIN_VECTOR_LENGTH)
Normalizes the vector in place to unit length, returning the length before normalization.
Definition: vec4d.h:280
GfVec4d & Set(double const *a)
Set all elements with a pointer to data.
Definition: vec4d.h:144
static GfVec4d Axis(size_t i)
Create a unit vector along the i-th axis, zero-based.
Definition: vec4d.h:127
GfVec4d GetComplement(GfVec4d const &b) const
Returns the orthogonal complement of this->GetProjection(b).
Definition: vec4d.h:258
constexpr GfVec4d(double s0, double s1, double s2, double s3)
Initialize all elements with explicit arguments.
Definition: vec4d.h:79
static GfVec4d WAxis()
Create a unit vector along the W-axis.
Definition: vec4d.h:119
GF_API bool operator==(class GfVec4f const &other) const
Equality comparison.
GfVec4d GetProjection(GfVec4d const &v) const
Returns the projection of this onto v.
Definition: vec4d.h:249
GfVec4d & operator*=(double s)
Multiplication by scalar.
Definition: vec4d.h:214
GF_API bool operator==(class GfVec4i const &other) const
Equality comparison.
GF_API bool operator==(class GfVec4h const &other) const
Equality comparison.
constexpr GfVec4d(double value)
Initialize all elements to a single value.
Definition: vec4d.h:73
double const & operator[](size_t i) const
Indexing.
Definition: vec4d.h:154
GfVec4d()=default
Default constructor does no initialization.
GfVec4d & Set(double s0, double s1, double s2, double s3)
Set all elements with passed arguments.
Definition: vec4d.h:135
GfVec4d & operator/=(double s)
Division by scalar.
Definition: vec4d.h:230
double GetLength() const
Length.
Definition: vec4d.h:268
double operator*(GfVec4d const &v) const
See GfDot().
Definition: vec4d.h:241
GfVec4d & operator+=(GfVec4d const &other)
Addition.
Definition: vec4d.h:190
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
Basic type for a vector of 4 GfHalf components.
Definition: vec4h.h:64
Basic type for a vector of 4 int components.
Definition: vec4i.h:61
static size_t Combine(Args &&... args)
Produce a hash code by combining the hash codes of several objects.
Definition: hash.h:492
Assorted mathematical utility functions.
double GfSqrt(double f)
Return sqrt(f).
Definition: math.h:80
#define GF_MIN_VECTOR_LENGTH
This constant is used to determine whether the length of a vector is too small to handle accurately.
Definition: limits.h:34
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
Defines useful mathematical limits.
A metafunction with a static const bool member 'value' that is true for GfVec types,...
Definition: traits.h:36
GfVec4d GfGetNormalized(GfVec4d const &v, double eps=GF_MIN_VECTOR_LENGTH)
Returns a normalized (unit-length) vector with the same direction as v.
Definition: vec4d.h:386
GfVec4d GfGetProjection(GfVec4d const &a, GfVec4d const &b)
Returns the projection of a onto b.
Definition: vec4d.h:396
GfVec4d GfCompMult(GfVec4d const &v1, GfVec4d const &v2)
Returns component-wise multiplication of vectors v1 and v2.
Definition: vec4d.h:339
double GfDot(GfVec4d const &v1, GfVec4d const &v2)
Returns the dot (inner) product of two vectors.
Definition: vec4d.h:361
bool GfIsClose(GfVec4d const &v1, GfVec4d const &v2, double tolerance)
Tests for equality within a given tolerance, returning true if the length of the difference vector is...
Definition: vec4d.h:414
double GfNormalize(GfVec4d *v, double eps=GF_MIN_VECTOR_LENGTH)
Normalizes *v in place to unit length, returning the length before normalization.
Definition: vec4d.h:377
GfVec4d GfCompDiv(GfVec4d const &v1, GfVec4d const &v2)
Returns component-wise quotient of vectors v1 and v2.
Definition: vec4d.h:350
double GfGetLength(GfVec4d const &v)
Returns the geometric length of v.
Definition: vec4d.h:368
GfVec4d GfGetComplement(GfVec4d const &a, GfVec4d const &b)
Returns the orthogonal complement of a.GetProjection(b).
Definition: vec4d.h:406