Inspecting and Authoring Properties

In this tutorial we look at properties containing geometric data on the prims we created in the Hello World tutorial. The starting layer for this exercise is extras/usd/tutorials/authoringProperties/HelloWorld.usda.

This tutorial is available in extras/usd/tutorials/authoringProperties/authorProperties.py. You can follow along with this script in Python.

Tutorial

  1. Open the stage and get the prims defined on the stage.

    from pxr import Usd, Vt
    stage = Usd.Stage.Open('HelloWorld.usda')
    xform = stage.GetPrimAtPath('/hello')
    sphere = stage.GetPrimAtPath('/hello/world')
    
  2. List the available property names on each prim.

    >>> xform.GetPropertyNames()
    ['proxyPrim', 'purpose', 'visibility', 'xformOpOrder']
    >>> sphere.GetPropertyNames()
    ['doubleSided', 'extent', 'orientation', 'primvars:displayColor',
    'primvars:displayOpacity', 'proxyPrim', 'purpose', 'radius',
    'visibility', 'xformOpOrder']
    
  3. Read the extent attribute on the sphere prim.

    >>> extentAttr = sphere.GetAttribute('extent')
    >>> extentAttr.Get()
    Vt.Vec3fArray(2, (Gf.Vec3f(-1.0, -1.0, -1.0), Gf.Vec3f(1.0, 1.0, 1.0)))
    

    This returns a two-by-three array containing the endpoints of the sphere’s axis-aligned, object-space extent, as expected for the fallback value of this attribute. An attribute has a fallback value when no opinions about its value are authored in the scene description. This fallback value for extent is sensible given that the fallback value for a sphere’s radius is 1.0.

    A call to Usd.Attribute.Get() with no arguments returns the attribute’s value at the Default time. Attributes can also have time-sampled values. For example, we can create an animated deforming object by providing time sample values for a UsdGeom.Mesh’s points attribute. (See End to End Example for a mock-up of this pipeline in action).

    API Tip

    UsdPrim::GetPropertyNames demonstrates that we can fetch properties by name. In practice, to iterate over a prim’s properties it is generally more convenient to use one of UsdPrim::GetProperties, UsdPrim::GetAttributes, or UsdPrim::GetRelationships. These return UsdProperty, UsdAttribute, and UsdRelationship objects that one can operate on directly.

  4. Set the sphere’s radius to 2.

    Since geometric extents are not automatically recomputed, we must also update the sphere’s extent to reflect its new size. See more details here.

    >>> radiusAttr = sphere.GetAttribute('radius')
     >>> radiusAttr.Set(2)
    True
    >>> extentAttr.Set(extentAttr.Get() * 2)
    True
    

    Like Get(), a call to Set() with a value argument and no time argument authors the value at the Default time. The resulting scene description is:

    >>> print(stage.GetRootLayer().ExportToString())
    #usda 1.0
    
    def Xform "hello"
    {
        def Sphere "world"
        {
            float3[] extent = [(-2, -2, -2), (2, 2, 2)]
            double radius = 2
        }
    }
    
  5. Author a displayColor on the sphere.

    As with Hello World Redux - Using Generic Prims, we can do so using the UsdGeom schema API. One benefit to this approach is that the first-class API hides the fact that the attribute’s raw name is primvars:displayColor. This frees client code from having to know that detail.

    >>> from pxr import UsdGeom
    >>> sphereSchema = UsdGeom.Sphere(sphere)
    >>> color = sphereSchema.GetDisplayColorAttr()
    >>> color.Set([(0,0,1)])
    True
    

    Note that the color value is a vector of triples. This is because the primvars:displayColor attribute can represent either a single color for the whole prim, or a color per prim element (e.g. mesh face). The resulting scene description is:

    >>> print(stage.GetRootLayer().ExportToString())
    #usda 1.0
    
    def Xform "hello"
    {
        def Sphere "world"
        {
            float3[] extent = [(-2, -2, -2), (2, 2, 2)]
            color3f[] primvars:displayColor = [(0, 0, 1)]
            double radius = 2
        }
    }
    
  6. Save your edits.

    >>> stage.GetRootLayer().Save()
    
  7. Here is the result in usdview.

    http://openusd.org/images/tut_inspect_and_author_props_usdview.png

    The camera automatically frames the geometry, but we can see that the sphere is larger than in the last tutorial by inspecting its attributes in the Attribute browser.

Further Reading

  • UsdProperty provides access to authoring and interrogating properties and their common metadata

  • UsdAttribute refines UsdProperty with specific API for time-sampled access to typed attribute data

  • UsdRelationship refines UsdProperty with API to target other prims and properties, and resolve those targets robustly, and through chains of relationships.

  • Properties are ordered in dictionary order, by default, but one can explicitly order properties using UsdPrim::SetPropertyOrder.