Ryusuke Villemin, Christophe Hery
We present a method for creating and sampling volumetric light sources directly using the volumetric data, obtaining high quality results with any mirror, glossy or diffuse objects, and integrating with any global illumination framework.
Additional materials: [volumeCornell.mov], [volumeMIS.mov]
Published version available as http://jcgt.org/published/0002/02/10/
Available as Pixar Technical Memo #13-02