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CpuD3D11VertexBuffer Class Reference

Concrete vertex buffer class for Cpu subvision and DirectX drawing. More...

#include <cpuD3D11VertexBuffer.h>

Public Member Functions

virtual ~CpuD3D11VertexBuffer ()
 Destructor. More...
 
void UpdateData (const float *src, int startVertex, int numVertices, void *param)
 
int GetNumElements () const
 Returns how many elements defined in this vertex buffer. More...
 
int GetNumVertices () const
 Returns how many vertices allocated in this vertex buffer. More...
 
float * BindCpuBuffer ()
 Returns the address of CPU buffer. More...
 
ID3D11Buffer * BindD3D11Buffer (ID3D11DeviceContext *deviceContext)
 Returns the D3D11 buffer object. More...
 

Static Public Member Functions

static CpuD3D11VertexBufferCreate (int numElements, int numVertices, ID3D11Device *device)
 Creator. Returns NULL if error. More...
 

Protected Member Functions

 CpuD3D11VertexBuffer (int numElements, int numVertices, ID3D11Device *device)
 Constructor. More...
 
bool allocate (ID3D11Device *device)
 

Detailed Description

Concrete vertex buffer class for Cpu subvision and DirectX drawing.

CpuD3D11VertexBuffer implements CpuVertexBufferInterface and D3D11VertexBufferInterface.

An instance of this buffer class can be passed to CpuComputeController.

Definition at line 47 of file cpuD3D11VertexBuffer.h.

Constructor & Destructor Documentation

virtual ~CpuD3D11VertexBuffer ( )
virtual

Destructor.

CpuD3D11VertexBuffer ( int  numElements,
int  numVertices,
ID3D11Device *  device 
)
protected

Constructor.

Member Function Documentation

bool allocate ( ID3D11Device *  device)
protected
float* BindCpuBuffer ( )

Returns the address of CPU buffer.

ID3D11Buffer* BindD3D11Buffer ( ID3D11DeviceContext *  deviceContext)

Returns the D3D11 buffer object.

static CpuD3D11VertexBuffer* Create ( int  numElements,
int  numVertices,
ID3D11Device *  device 
)
static

Creator. Returns NULL if error.

int GetNumElements ( ) const

Returns how many elements defined in this vertex buffer.

int GetNumVertices ( ) const

Returns how many vertices allocated in this vertex buffer.

void UpdateData ( const float *  src,
int  startVertex,
int  numVertices,
void *  param 
)

This method is meant to be used in client code in order to provide coarse vertices data to Osd.


The documentation for this class was generated from the following file: