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D3D11ComputeController Class Reference

Compute controller for launching D3D11 Compute subdivision kernels. More...

#include <d3d11ComputeController.h>

Public Types

typedef D3D11ComputeContext ComputeContext
 

Public Member Functions

 D3D11ComputeController (ID3D11DeviceContext *deviceContext)
 
 ~D3D11ComputeController ()
 Destructor. More...
 
template<class VERTEX_BUFFER , class VARYING_BUFFER >
void Compute (D3D11ComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer, VARYING_BUFFER *varyingBuffer, VertexBufferDescriptor const *vertexDesc=NULL, VertexBufferDescriptor const *varyingDesc=NULL)
 
template<class VERTEX_BUFFER >
void Compute (D3D11ComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer)
 
void Synchronize ()
 Waits until all running subdivision kernels finish. More...
 

Protected Member Functions

void ApplyStencilTableKernel (Far::KernelBatch const &batch, ComputeContext const *context) const
 
template<class BUFFER >
void bind (BUFFER *buffer, VertexBufferDescriptor const *desc)
 
void unbind ()
 
void bindBuffer ()
 
void unbindBuffer ()
 

Friends

class Far::KernelBatchDispatcher
 

Detailed Description

Compute controller for launching D3D11 Compute subdivision kernels.

D3D11ComputeController is a compute controller class to launch D3D11Compute transfrom feedback subdivision kernels. It requires GLVertexBufferInterface as arguments of Refine function.

Controller entities execute requests from Context instances that they share common interfaces with. Controllers are attached to discrete compute devices and share the devices resources with Context entities.

Definition at line 55 of file d3d11ComputeController.h.

Member Typedef Documentation

Definition at line 57 of file d3d11ComputeController.h.

Constructor & Destructor Documentation

D3D11ComputeController ( ID3D11DeviceContext *  deviceContext)

Constructor.

Parameters
deviceContexta valid instanciated D3D11 device context

Destructor.

Member Function Documentation

void ApplyStencilTableKernel ( Far::KernelBatch const &  batch,
ComputeContext const *  context 
) const
protected
void bind ( BUFFER *  buffer,
VertexBufferDescriptor const *  desc 
)
inlineprotected

Definition at line 146 of file d3d11ComputeController.h.

void bindBuffer ( )
protected
void Compute ( D3D11ComputeContext const *  context,
Far::KernelBatchVector const &  batches,
VERTEX_BUFFER *  vertexBuffer,
VARYING_BUFFER *  varyingBuffer,
VertexBufferDescriptor const *  vertexDesc = NULL,
VertexBufferDescriptor const *  varyingDesc = NULL 
)
inline

Execute subdivision kernels and apply to given vertex buffers.

Parameters
contextThe D3D11Context to apply refinement operations to
batchesVector of batches of vertices organized by operative kernel
vertexBufferVertex-interpolated data buffer
vertexDescThe descriptor of vertex elements to be refined. if it's null, all primvars in the vertex buffer will be refined.
varyingBufferVertex-interpolated data buffer
varyingDescThe descriptor of varying elements to be refined. if it's null, all primvars in the vertex buffer will be refined.

Definition at line 88 of file d3d11ComputeController.h.

void Compute ( D3D11ComputeContext const *  context,
Far::KernelBatchVector const &  batches,
VERTEX_BUFFER *  vertexBuffer 
)
inline

Execute subdivision kernels and apply to given vertex buffers.

Parameters
contextThe D3D11Context to apply refinement operations to
batchesVector of batches of vertices organized by operative kernel
vertexBufferVertex-interpolated data buffer

Definition at line 128 of file d3d11ComputeController.h.

void Synchronize ( )

Waits until all running subdivision kernels finish.

void unbind ( )
inlineprotected

Definition at line 170 of file d3d11ComputeController.h.

void unbindBuffer ( )
protected

Friends And Related Function Documentation

friend class Far::KernelBatchDispatcher
friend

Definition at line 140 of file d3d11ComputeController.h.


The documentation for this class was generated from the following file: