Light Pruning on Toy Story 4

Vaibhav Vavilala


Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15-50% in challenging cases, accelerates interactive lighting, and automates a previously manual and error-prone task.

Paper (PDF)