24 #ifndef OPENSUBDIV3_SDC_CATMARK_SCHEME_H
25 #define OPENSUBDIV3_SDC_CATMARK_SCHEME_H
27 #include "../version.h"
29 #include "../sdc/scheme.h"
34 namespace OpenSubdiv {
35 namespace OPENSUBDIV_VERSION {
69 template <
typename EDGE,
typename MASK>
73 typedef typename MASK::Weight Weight;
75 int faceCount = edge.GetNumFaces();
77 mask.SetNumVertexWeights(2);
78 mask.SetNumEdgeWeights(0);
79 mask.SetNumFaceWeights(faceCount);
80 mask.SetFaceWeightsForFaceCenters(
true);
86 bool face0IsTri =
false;
87 bool face1IsTri =
false;
89 if (useTriangleOption) {
97 edge.GetNumVerticesPerFace(vertsPerFace);
99 face0IsTri = (vertsPerFace[0] == 3);
100 face1IsTri = (vertsPerFace[1] == 3);
101 useTriangleOption = face0IsTri || face1IsTri;
103 useTriangleOption =
false;
107 if (! useTriangleOption) {
108 mask.VertexWeight(0) = 0.25f;
109 mask.VertexWeight(1) = 0.25f;
111 if (faceCount == 2) {
112 mask.FaceWeight(0) = 0.25f;
113 mask.FaceWeight(1) = 0.25f;
115 Weight fWeight = 0.5f / (Weight)faceCount;
116 for (
int i = 0; i < faceCount; ++i) {
117 mask.FaceWeight(i) = fWeight;
124 const Weight CATMARK_SMOOTH_TRI_EDGE_WEIGHT = (Weight) 0.470;
126 Weight f0Weight = face0IsTri ? CATMARK_SMOOTH_TRI_EDGE_WEIGHT : 0.25f;
127 Weight f1Weight = face1IsTri ? CATMARK_SMOOTH_TRI_EDGE_WEIGHT : 0.25f;
129 Weight fWeight = 0.5f * (f0Weight + f1Weight);
130 Weight vWeight = 0.5f * (1.0f - 2.0f * fWeight);
132 mask.VertexWeight(0) = vWeight;
133 mask.VertexWeight(1) = vWeight;
135 mask.FaceWeight(0) = fWeight;
136 mask.FaceWeight(1) = fWeight;
146 template <
typename VERTEX,
typename MASK>
149 int const creaseEnds[2])
const {
150 typedef typename MASK::Weight Weight;
152 int valence = vertex.GetNumEdges();
154 mask.SetNumVertexWeights(1);
155 mask.SetNumEdgeWeights(valence);
156 mask.SetNumFaceWeights(0);
157 mask.SetFaceWeightsForFaceCenters(
false);
159 Weight vWeight = 0.75f;
160 Weight eWeight = 0.125f;
162 mask.VertexWeight(0) = vWeight;
163 for (
int i = 0; i < valence; ++i) {
164 mask.EdgeWeight(i) = 0.0f;
166 mask.EdgeWeight(creaseEnds[0]) = eWeight;
167 mask.EdgeWeight(creaseEnds[1]) = eWeight;
171 template <
typename VERTEX,
typename MASK>
175 typedef typename MASK::Weight Weight;
182 assert(vertex.GetNumFaces() == vertex.GetNumEdges());
184 int valence = vertex.GetNumFaces();
186 mask.SetNumVertexWeights(1);
187 mask.SetNumEdgeWeights(valence);
188 mask.SetNumFaceWeights(valence);
189 mask.SetFaceWeightsForFaceCenters(
true);
191 Weight vWeight = (Weight)(valence - 2) / (Weight)valence;
192 Weight fWeight = 1.0f / (Weight)(valence * valence);
193 Weight eWeight = fWeight;
195 mask.VertexWeight(0) = vWeight;
196 for (
int i = 0; i < valence; ++i) {
197 mask.EdgeWeight(i) = eWeight;
198 mask.FaceWeight(i) = fWeight;
206 template <
typename VERTEX,
typename MASK>
210 posMask.SetNumVertexWeights(1);
211 posMask.SetNumEdgeWeights(0);
212 posMask.SetNumFaceWeights(0);
213 posMask.SetFaceWeightsForFaceCenters(
false);
215 posMask.VertexWeight(0) = 1.0f;
219 template <
typename VERTEX,
typename MASK>
222 int const creaseEnds[2])
const {
224 typedef typename MASK::Weight Weight;
226 int valence = vertex.GetNumEdges();
228 posMask.SetNumVertexWeights(1);
229 posMask.SetNumEdgeWeights(valence);
230 posMask.SetNumFaceWeights(0);
231 posMask.SetFaceWeightsForFaceCenters(
false);
233 Weight vWeight = (Weight)(2.0 / 3.0);
234 Weight eWeight = (Weight)(1.0 / 6.0);
236 posMask.VertexWeight(0) = vWeight;
237 for (
int i = 0; i < valence; ++i) {
238 posMask.EdgeWeight(i) = 0.0f;
240 posMask.EdgeWeight(creaseEnds[0]) = eWeight;
241 posMask.EdgeWeight(creaseEnds[1]) = eWeight;
245 template <
typename VERTEX,
typename MASK>
249 typedef typename MASK::Weight Weight;
251 int valence = vertex.GetNumFaces();
253 assignCornerLimitMask(vertex, posMask);
257 posMask.SetNumVertexWeights(1);
258 posMask.SetNumEdgeWeights(valence);
259 posMask.SetNumFaceWeights(valence);
260 posMask.SetFaceWeightsForFaceCenters(
false);
264 Weight fWeight = (Weight)(1.0 / 36.0);
265 Weight eWeight = (Weight)(1.0 / 9.0);
266 Weight vWeight = (Weight)(4.0 / 9.0);
268 posMask.VertexWeight(0) = vWeight;
270 posMask.EdgeWeight(0) = eWeight;
271 posMask.EdgeWeight(1) = eWeight;
272 posMask.EdgeWeight(2) = eWeight;
273 posMask.EdgeWeight(3) = eWeight;
275 posMask.FaceWeight(0) = fWeight;
276 posMask.FaceWeight(1) = fWeight;
277 posMask.FaceWeight(2) = fWeight;
278 posMask.FaceWeight(3) = fWeight;
280 Weight fWeight = 1.0f / (Weight)(valence * (valence + 5.0f));
281 Weight eWeight = 4.0f * fWeight;
282 Weight vWeight = (Weight)(1.0f - valence * (eWeight + fWeight));
284 posMask.VertexWeight(0) = vWeight;
285 for (
int i = 0; i < valence; ++i) {
286 posMask.EdgeWeight(i) = eWeight;
287 posMask.FaceWeight(i) = fWeight;
297 template <
typename VERTEX,
typename MASK>
300 MASK& tan1Mask, MASK& tan2Mask)
const {
302 int valence = vertex.GetNumEdges();
304 tan1Mask.SetNumVertexWeights(1);
305 tan1Mask.SetNumEdgeWeights(valence);
306 tan1Mask.SetNumFaceWeights(0);
307 tan1Mask.SetFaceWeightsForFaceCenters(
false);
309 tan2Mask.SetNumVertexWeights(1);
310 tan2Mask.SetNumEdgeWeights(valence);
311 tan2Mask.SetNumFaceWeights(0);
312 tan2Mask.SetFaceWeightsForFaceCenters(
false);
315 tan1Mask.VertexWeight(0) = -1.0f;
316 tan1Mask.EdgeWeight(0) = 1.0f;
317 tan1Mask.EdgeWeight(1) = 0.0f;
319 tan2Mask.VertexWeight(0) = -1.0f;
320 tan2Mask.EdgeWeight(0) = 0.0f;
321 tan2Mask.EdgeWeight(1) = 1.0f;
323 for (
int i = 2; i < valence; ++i) {
324 tan1Mask.EdgeWeight(i) = 0.0f;
325 tan2Mask.EdgeWeight(i) = 0.0f;
330 template <
typename VERTEX,
typename MASK>
333 MASK& tan1Mask, MASK& tan2Mask,
int const creaseEnds[2])
const {
335 typedef typename MASK::Weight Weight;
344 int numEdges = vertex.GetNumEdges();
345 int numFaces = vertex.GetNumFaces();
347 tan1Mask.SetNumVertexWeights(1);
348 tan1Mask.SetNumEdgeWeights(numEdges);
349 tan1Mask.SetNumFaceWeights(numFaces);
350 tan1Mask.SetFaceWeightsForFaceCenters(
false);
352 tan1Mask.VertexWeight(0) = 0.0f;
353 for (
int i = 0; i < numEdges; ++i) {
354 tan1Mask.EdgeWeight(i) = 0.0f;
356 for (
int i = 0; i < numFaces; ++i) {
357 tan1Mask.FaceWeight(i) = 0.0f;
360 tan1Mask.EdgeWeight(creaseEnds[0]) = 0.5f;
361 tan1Mask.EdgeWeight(creaseEnds[1]) = -0.5f;
372 tan2Mask.SetNumVertexWeights(1);
373 tan2Mask.SetNumEdgeWeights(numEdges);
374 tan2Mask.SetNumFaceWeights(numFaces);
375 tan2Mask.SetFaceWeightsForFaceCenters(
false);
378 for (
int i = 0; i < creaseEnds[0]; ++i) {
379 tan2Mask.EdgeWeight(i) = 0.0f;
380 tan2Mask.FaceWeight(i) = 0.0f;
384 int interiorEdgeCount = creaseEnds[1] - creaseEnds[0] - 1;
385 if (interiorEdgeCount == 1) {
388 tan2Mask.VertexWeight(0) = (Weight)(-4.0 / 6.0);
390 tan2Mask.EdgeWeight(creaseEnds[0]) = (Weight)(-1.0 / 6.0);
391 tan2Mask.EdgeWeight(creaseEnds[0] + 1) = (Weight)( 4.0 / 6.0);
392 tan2Mask.EdgeWeight(creaseEnds[1]) = (Weight)(-1.0 / 6.0);
394 tan2Mask.FaceWeight(creaseEnds[0]) = (Weight)(1.0 / 6.0);
395 tan2Mask.FaceWeight(creaseEnds[0] + 1) = (Weight)(1.0 / 6.0);
396 }
else if (interiorEdgeCount > 1) {
399 double k = (double) (interiorEdgeCount + 1);
400 double theta = M_PI / k;
402 double cosTheta = std::cos(theta);
403 double sinTheta = std::sin(theta);
406 double commonDenom = 1.0f / (k * (3.0f + cosTheta));
407 double R = (cosTheta + 1.0f) / sinTheta;
409 double vertexWeight = 4.0f * R * (cosTheta - 1.0f);
410 double creaseWeight = -R * (1.0f + 2.0f * cosTheta);
412 tan2Mask.VertexWeight(0) = (Weight) (vertexWeight * commonDenom);
414 tan2Mask.EdgeWeight(creaseEnds[0]) = (Weight) (creaseWeight * commonDenom);
415 tan2Mask.EdgeWeight(creaseEnds[1]) = (Weight) (creaseWeight * commonDenom);
417 tan2Mask.FaceWeight(creaseEnds[0]) = (Weight) (sinTheta * commonDenom);
419 double sinThetaI = 0.0f;
420 double sinThetaIplus1 = sinTheta;
421 for (
int i = 1; i < k; ++i) {
422 sinThetaI = sinThetaIplus1;
423 sinThetaIplus1 = std::sin((i+1)*theta);
425 tan2Mask.EdgeWeight(creaseEnds[0] + i) = (Weight) ((4.0f * sinThetaI) * commonDenom);
426 tan2Mask.FaceWeight(creaseEnds[0] + i) = (Weight) ((sinThetaI + sinThetaIplus1) * commonDenom);
431 tan2Mask.VertexWeight(0) = -6.0f;
433 tan2Mask.EdgeWeight(creaseEnds[0]) = 3.0f;
434 tan2Mask.EdgeWeight(creaseEnds[1]) = 3.0f;
436 tan2Mask.FaceWeight(creaseEnds[0]) = 0.0f;
440 for (
int i = creaseEnds[1]; i < numFaces; ++i) {
441 tan2Mask.FaceWeight(i) = 0.0f;
443 for (
int i = creaseEnds[1] + 1; i < numEdges; ++i) {
444 tan2Mask.EdgeWeight(i) = 0.0f;
449 template <
typename VERTEX,
typename MASK>
452 MASK& tan1Mask, MASK& tan2Mask)
const {
454 typedef typename MASK::Weight Weight;
456 int valence = vertex.GetNumFaces();
458 assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
463 tan1Mask.SetNumVertexWeights(1);
464 tan1Mask.SetNumEdgeWeights(valence);
465 tan1Mask.SetNumFaceWeights(valence);
466 tan1Mask.SetFaceWeightsForFaceCenters(
false);
468 tan1Mask.VertexWeight(0) = 0.0f;
471 tan1Mask.EdgeWeight(0) = 4.0f;
472 tan1Mask.EdgeWeight(1) = 0.0f;
473 tan1Mask.EdgeWeight(2) = -4.0f;
474 tan1Mask.EdgeWeight(3) = 0.0f;
476 tan1Mask.FaceWeight(0) = 1.0f;
477 tan1Mask.FaceWeight(1) = -1.0f;
478 tan1Mask.FaceWeight(2) = -1.0f;
479 tan1Mask.FaceWeight(3) = 1.0f;
481 double theta = 2.0f * M_PI / (double)valence;
483 double cosTheta = std::cos(theta);
484 double cosHalfTheta = std::cos(theta * 0.5f);
486 double lambda = (5.0 / 16.0) + (1.0 / 16.0) *
487 (cosTheta + cosHalfTheta * std::sqrt(2.0f * (9.0f + cosTheta)));
489 double edgeWeightScale = 4.0f;
490 double faceWeightScale = 1.0f / (4.0f * lambda - 1.0f);
492 for (
int i = 0; i < valence; ++i) {
493 double cosThetaI = std::cos( i * theta);
494 double cosThetaIplus1 = std::cos((i+1)* theta);
496 tan1Mask.EdgeWeight(i) = (Weight) (edgeWeightScale * cosThetaI);
497 tan1Mask.FaceWeight(i) = (Weight) (faceWeightScale * (cosThetaI + cosThetaIplus1));
502 tan2Mask.SetNumVertexWeights(1);
503 tan2Mask.SetNumEdgeWeights(valence);
504 tan2Mask.SetNumFaceWeights(valence);
505 tan2Mask.SetFaceWeightsForFaceCenters(
false);
507 tan2Mask.VertexWeight(0) = 0.0f;
509 tan2Mask.EdgeWeight(0) = 0.0f;
510 tan2Mask.EdgeWeight(1) = 4.0f;
511 tan2Mask.EdgeWeight(2) = 0.0f;
512 tan2Mask.EdgeWeight(3) = -4.0f;
514 tan2Mask.FaceWeight(0) = 1.0f;
515 tan2Mask.FaceWeight(1) = 1.0f;
516 tan2Mask.FaceWeight(2) = -1.0f;
517 tan2Mask.FaceWeight(3) = -1.0f;
519 tan2Mask.EdgeWeight(0) = tan1Mask.EdgeWeight(valence-1);
520 tan2Mask.FaceWeight(0) = tan1Mask.FaceWeight(valence-1);
521 for (
int i = 1; i < valence; ++i) {
522 tan2Mask.EdgeWeight(i) = tan1Mask.EdgeWeight(i-1);
523 tan2Mask.FaceWeight(i) = tan1Mask.FaceWeight(i-1);
531 using namespace OPENSUBDIV_VERSION;
void assignCreaseLimitMask(VERTEX const &vertex, MASK &pos, int const creaseEnds[2]) const
void assignCreaseMaskForVertex(VERTEX const &edge, MASK &mask, int const creaseEnds[2]) const
Split
Enumerated type for all face splitting schemes.
void assignSmoothLimitMask(VERTEX const &vertex, MASK &pos) const
static int GetRegularFaceSize()
void assignSmoothMaskForVertex(VERTEX const &edge, MASK &mask) const
static Split GetTopologicalSplitType()
static int GetRegularVertexValence()
void assignCornerLimitMask(VERTEX const &vertex, MASK &pos) const
void assignCornerLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2) const
void assignSmoothLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2) const
static int GetLocalNeighborhoodSize()
Used by Catmark and Bilinear.
"smooth triangle" weights (Catmark scheme only)
void assignSmoothMaskForEdge(EDGE const &edge, MASK &mask) const
void assignCreaseLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2, int const creaseEnds[2]) const