OpenSubdiv
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glslPatchShaderSource.h
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1//
2// Copyright 2015 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24
25#ifndef OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H
26#define OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H
27
28#include "../version.h"
29
30#include "../far/patchDescriptor.h"
31
32#include <string>
33
34namespace OpenSubdiv {
35namespace OPENSUBDIV_VERSION {
36
37namespace Osd {
38
41public:
45 static std::string GetPatchBasisShaderSource();
46
50 static std::string GetPatchDrawingShaderSource();
51
59
60 static std::string GetCommonShaderSource();
61
62 static std::string GetVertexShaderSource(
64
65 static std::string GetTessControlShaderSource(
67
68 static std::string GetTessEvalShaderSource(
70
72};
73
74} // end namespace Osd
75
76} // end namespace OPENSUBDIV_VERSION
77using namespace OPENSUBDIV_VERSION;
78
79} // end namespace OpenSubdiv
80
81#endif // OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE
Provides shader source which can be used by client code.
static std::string GetVertexShaderSource(Far::PatchDescriptor::Type type)
static std::string GetPatchDrawingShaderSource()
Returns shader source which can be used while drawing piecewise parametric patches resulting from sub...
static std::string GetTessEvalShaderSource(Far::PatchDescriptor::Type type)
static std::string GetPatchBasisShaderSource()
Returns shader source which can be used to evaluate position and first and second derivatives on piec...
static std::string GetTessControlShaderSource(Far::PatchDescriptor::Type type)