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mesh.h
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1//
2// Copyright 2013 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24
25#ifndef OPENSUBDIV3_OSD_MESH_H
26#define OPENSUBDIV3_OSD_MESH_H
27
28#include "../version.h"
29
30#include <bitset>
31#include <cassert>
32#include <cstring>
33#include <vector>
34
35#include "../far/topologyRefiner.h"
36#include "../far/patchTableFactory.h"
37#include "../far/stencilTable.h"
38#include "../far/stencilTableFactory.h"
39
40#include "../osd/bufferDescriptor.h"
41
42struct ID3D11DeviceContext;
43
44namespace OpenSubdiv {
45namespace OPENSUBDIV_VERSION {
46
47namespace Osd {
48
57 MeshEndCapBilinearBasis = 7, // exclusive
58 MeshEndCapBSplineBasis = 8, // exclusive
59 MeshEndCapGregoryBasis = 9, // exclusive
60 MeshEndCapLegacyGregory = 10, // exclusive
62};
63typedef std::bitset<NUM_MESH_BITS> MeshBitset;
64
65// ---------------------------------------------------------------------------
66
67template <class PATCH_TABLE>
69public:
70 typedef PATCH_TABLE PatchTable;
71 typedef typename PatchTable::VertexBufferBinding VertexBufferBinding;
72
73public:
75
76 virtual ~MeshInterface() { }
77
78 virtual int GetNumVertices() const = 0;
79
80 virtual int GetMaxValence() const = 0;
81
82 virtual void UpdateVertexBuffer(float const *vertexData,
83 int startVertex, int numVerts) = 0;
84
85 virtual void UpdateVaryingBuffer(float const *varyingData,
86 int startVertex, int numVerts) = 0;
87
88 virtual void Refine() = 0;
89
90 virtual void Synchronize() = 0;
91
92 virtual PatchTable * GetPatchTable() const = 0;
93
94 virtual Far::PatchTable const *GetFarPatchTable() const = 0;
95
97
99
100protected:
101 static inline void refineMesh(Far::TopologyRefiner & refiner,
102 int level, bool adaptive,
103 bool singleCreasePatch) {
104 if (adaptive) {
106 options.useSingleCreasePatch = singleCreasePatch;
107 refiner.RefineAdaptive(options);
108 } else {
109 // This dependency on FVar channels should not be necessary
110 bool fullTopologyInLastLevel = refiner.GetNumFVarChannels()>0;
111
113 options.fullTopologyInLastLevel = fullTopologyInLastLevel;
114 refiner.RefineUniform(options);
115 }
116 }
117 static inline void refineMesh(Far::TopologyRefiner & refiner,
118 int level, MeshBitset bits) {
119 if (bits.test(MeshAdaptive)) {
122 options.useInfSharpPatch = bits.test(MeshUseInfSharpPatch);
123 options.considerFVarChannels = bits.test(MeshFVarAdaptive);
124 refiner.RefineAdaptive(options);
125 } else {
126 // This dependency on FVar channels should not be necessary
127 bool fullTopologyInLastLevel = refiner.GetNumFVarChannels()>0;
128
130 options.fullTopologyInLastLevel = fullTopologyInLastLevel;
131 refiner.RefineUniform(options);
132 }
133 }
134};
135
136// ---------------------------------------------------------------------------
137
138template <typename STENCIL_TABLE, typename SRC_STENCIL_TABLE,
139 typename DEVICE_CONTEXT>
140STENCIL_TABLE const *
142 SRC_STENCIL_TABLE const *table, DEVICE_CONTEXT *context) {
143 if (! table) return NULL;
144 return STENCIL_TABLE::Create(table, context);
145}
146
147template <>
148inline Far::StencilTable const *
150 Far::StencilTable const *table, void * /*context*/) {
151 // no need for conversion
152 // XXX: We don't want to even copy.
153 if (! table) return NULL;
154 return new Far::StencilTable(*table);
155}
156
157template <>
160 Far::LimitStencilTable const *table, void * /*context*/) {
161 // no need for conversion
162 // XXX: We don't want to even copy.
163 if (! table) return NULL;
164 return new Far::LimitStencilTable(*table);
165}
166
167template <>
168inline Far::StencilTable const *
170 Far::StencilTable const *table, ID3D11DeviceContext * /*context*/) {
171 // no need for conversion
172 // XXX: We don't want to even copy.
173 if (! table) return NULL;
174 return new Far::StencilTable(*table);
175}
176
177// ---------------------------------------------------------------------------
178
179// Osd evaluator cache: for the GPU backends require compiled instance
180// (GLXFB, GLCompute, CL)
181//
182// note: this is just an example usage and client applications are supposed
183// to implement their own structure for Evaluator instance.
184//
185template <typename EVALUATOR>
187public:
189 for(typename Evaluators::iterator it = _evaluators.begin();
190 it != _evaluators.end(); ++it) {
191 delete it->evaluator;
192 }
193 }
194
195 // XXX: FIXME, linear search
196 struct Entry {
197 Entry(BufferDescriptor const &srcDescArg,
198 BufferDescriptor const &dstDescArg,
199 BufferDescriptor const &duDescArg,
200 BufferDescriptor const &dvDescArg,
201 EVALUATOR *evalArg) : srcDesc(srcDescArg), dstDesc(dstDescArg),
202 duDesc(duDescArg), dvDesc(dvDescArg),
206 evaluator(evalArg) {}
207 Entry(BufferDescriptor const &srcDescArg,
208 BufferDescriptor const &dstDescArg,
209 BufferDescriptor const &duDescArg,
210 BufferDescriptor const &dvDescArg,
211 BufferDescriptor const &duuDescArg,
212 BufferDescriptor const &duvDescArg,
213 BufferDescriptor const &dvvDescArg,
214 EVALUATOR *evalArg) : srcDesc(srcDescArg), dstDesc(dstDescArg),
215 duDesc(duDescArg), dvDesc(dvDescArg),
216 duuDesc(duuDescArg),
217 duvDesc(duvDescArg),
218 dvvDesc(dvvDescArg),
219 evaluator(evalArg) {}
223 EVALUATOR *evaluator;
224 };
225 typedef std::vector<Entry> Evaluators;
226
227 template <typename DEVICE_CONTEXT>
228 EVALUATOR *GetEvaluator(BufferDescriptor const &srcDesc,
229 BufferDescriptor const &dstDesc,
230 DEVICE_CONTEXT *deviceContext) {
231 return GetEvaluator(srcDesc, dstDesc,
237 deviceContext);
238 }
239
240 template <typename DEVICE_CONTEXT>
241 EVALUATOR *GetEvaluator(BufferDescriptor const &srcDesc,
242 BufferDescriptor const &dstDesc,
243 BufferDescriptor const &duDesc,
244 BufferDescriptor const &dvDesc,
245 DEVICE_CONTEXT *deviceContext) {
246 return GetEvaluator(srcDesc, dstDesc,
247 duDesc, dvDesc,
251 deviceContext);
252 }
253
254 template <typename DEVICE_CONTEXT>
255 EVALUATOR *GetEvaluator(BufferDescriptor const &srcDesc,
256 BufferDescriptor const &dstDesc,
257 BufferDescriptor const &duDesc,
258 BufferDescriptor const &dvDesc,
259 BufferDescriptor const &duuDesc,
260 BufferDescriptor const &duvDesc,
261 BufferDescriptor const &dvvDesc,
262 DEVICE_CONTEXT *deviceContext) {
263
264 for(typename Evaluators::iterator it = _evaluators.begin();
265 it != _evaluators.end(); ++it) {
266 if (isEqual(srcDesc, it->srcDesc) &&
267 isEqual(dstDesc, it->dstDesc) &&
268 isEqual(duDesc, it->duDesc) &&
269 isEqual(dvDesc, it->dvDesc) &&
270 isEqual(duuDesc, it->duuDesc) &&
271 isEqual(duvDesc, it->duvDesc) &&
272 isEqual(dvvDesc, it->dvvDesc)) {
273 return it->evaluator;
274 }
275 }
276 EVALUATOR *e = EVALUATOR::Create(srcDesc, dstDesc,
277 duDesc, dvDesc,
278 duuDesc, duvDesc, dvvDesc,
279 deviceContext);
280 _evaluators.push_back(Entry(srcDesc, dstDesc,
281 duDesc, dvDesc,
282 duuDesc, duvDesc, dvvDesc, e));
283 return e;
284 }
285
286private:
287 static bool isEqual(BufferDescriptor const &a,
288 BufferDescriptor const &b) {
289 int offsetA = a.stride ? (a.offset % a.stride) : 0;
290 int offsetB = b.stride ? (b.offset % b.stride) : 0;
291
292 // Note: XFB kernel needs to be configured with the local offset
293 // of the dstDesc to skip preceding primvars.
294 return (offsetA == offsetB &&
295 a.length == b.length &&
296 a.stride == b.stride);
297 }
298
299 Evaluators _evaluators;
300};
301
303
304// template helpers to see if the evaluator is instantiatable or not.
305template <typename EVALUATOR>
306struct instantiatable
307{
308 typedef char yes[1];
309 typedef char no[2];
310 template <typename C> static yes &chk(typename C::Instantiatable *t=0);
311 template <typename C> static no &chk(...);
312 static bool const value = sizeof(chk<EVALUATOR>(0)) == sizeof(yes);
313};
314template <bool C, typename T=void>
315struct enable_if { typedef T type; };
316template <typename T>
317struct enable_if<false, T> { };
318
320
321// extract a kernel from cache if available
322template <typename EVALUATOR, typename DEVICE_CONTEXT>
323static EVALUATOR *GetEvaluator(
324 EvaluatorCacheT<EVALUATOR> *cache,
325 BufferDescriptor const &srcDesc,
326 BufferDescriptor const &dstDesc,
327 BufferDescriptor const &duDesc,
328 BufferDescriptor const &dvDesc,
329 BufferDescriptor const &duuDesc,
330 BufferDescriptor const &duvDesc,
331 BufferDescriptor const &dvvDesc,
332 DEVICE_CONTEXT deviceContext,
333 typename enable_if<instantiatable<EVALUATOR>::value, void>::type*t=0) {
334 (void)t;
335 if (cache == NULL) return NULL;
336 return cache->GetEvaluator(srcDesc, dstDesc,
337 duDesc, dvDesc, duuDesc, duvDesc, dvvDesc,
338 deviceContext);
339}
340
341template <typename EVALUATOR, typename DEVICE_CONTEXT>
342static EVALUATOR *GetEvaluator(
343 EvaluatorCacheT<EVALUATOR> *cache,
344 BufferDescriptor const &srcDesc,
345 BufferDescriptor const &dstDesc,
346 BufferDescriptor const &duDesc,
347 BufferDescriptor const &dvDesc,
348 DEVICE_CONTEXT deviceContext,
349 typename enable_if<instantiatable<EVALUATOR>::value, void>::type*t=0) {
350 (void)t;
351 if (cache == NULL) return NULL;
352 return cache->GetEvaluator(srcDesc, dstDesc, duDesc, dvDesc, deviceContext);
353}
354
355template <typename EVALUATOR, typename DEVICE_CONTEXT>
356static EVALUATOR *GetEvaluator(
357 EvaluatorCacheT<EVALUATOR> *cache,
358 BufferDescriptor const &srcDesc,
359 BufferDescriptor const &dstDesc,
360 DEVICE_CONTEXT deviceContext,
361 typename enable_if<instantiatable<EVALUATOR>::value, void>::type*t=0) {
362 (void)t;
363 if (cache == NULL) return NULL;
364 return cache->GetEvaluator(srcDesc, dstDesc,
365 BufferDescriptor(),
366 BufferDescriptor(),
367 deviceContext);
368}
369
370// fallback
371template <typename EVALUATOR, typename DEVICE_CONTEXT>
372static EVALUATOR *GetEvaluator(
373 EvaluatorCacheT<EVALUATOR> *,
374 BufferDescriptor const &,
375 BufferDescriptor const &,
376 BufferDescriptor const &,
377 BufferDescriptor const &,
378 BufferDescriptor const &,
379 BufferDescriptor const &,
380 BufferDescriptor const &,
381 DEVICE_CONTEXT,
382 typename enable_if<!instantiatable<EVALUATOR>::value, void>::type*t=0) {
383 (void)t;
384 return NULL;
385}
386
387template <typename EVALUATOR, typename DEVICE_CONTEXT>
388static EVALUATOR *GetEvaluator(
389 EvaluatorCacheT<EVALUATOR> *,
390 BufferDescriptor const &,
391 BufferDescriptor const &,
392 BufferDescriptor const &,
393 BufferDescriptor const &,
394 DEVICE_CONTEXT,
395 typename enable_if<!instantiatable<EVALUATOR>::value, void>::type*t=0) {
396 (void)t;
397 return NULL;
398}
399
400template <typename EVALUATOR, typename DEVICE_CONTEXT>
401static EVALUATOR *GetEvaluator(
402 EvaluatorCacheT<EVALUATOR> *,
403 BufferDescriptor const &,
404 BufferDescriptor const &,
405 DEVICE_CONTEXT,
406 typename enable_if<!instantiatable<EVALUATOR>::value, void>::type*t=0) {
407 (void)t;
408 return NULL;
409}
410
411// ---------------------------------------------------------------------------
412
413template <typename VERTEX_BUFFER,
414 typename STENCIL_TABLE,
415 typename EVALUATOR,
416 typename PATCH_TABLE,
417 typename DEVICE_CONTEXT = void>
418class Mesh : public MeshInterface<PATCH_TABLE> {
419public:
420 typedef VERTEX_BUFFER VertexBuffer;
421 typedef EVALUATOR Evaluator;
422 typedef STENCIL_TABLE StencilTable;
423 typedef PATCH_TABLE PatchTable;
424 typedef DEVICE_CONTEXT DeviceContext;
426 typedef typename PatchTable::VertexBufferBinding VertexBufferBinding;
427
429 int numVertexElements,
430 int numVaryingElements,
431 int level,
432 MeshBitset bits = MeshBitset(),
433 EvaluatorCache * evaluatorCache = NULL,
434 DeviceContext * deviceContext = NULL) :
435
436 _refiner(refiner),
437 _farPatchTable(NULL),
438 _numVertices(0),
439 _maxValence(0),
440 _vertexBuffer(NULL),
441 _varyingBuffer(NULL),
442 _vertexStencilTable(NULL),
443 _varyingStencilTable(NULL),
444 _evaluatorCache(evaluatorCache),
445 _patchTable(NULL),
446 _deviceContext(deviceContext) {
447
448 assert(_refiner);
449
451 *_refiner, level, bits);
452
453 int vertexBufferStride = numVertexElements +
454 (bits.test(MeshInterleaveVarying) ? numVaryingElements : 0);
455 int varyingBufferStride =
456 (bits.test(MeshInterleaveVarying) ? 0 : numVaryingElements);
457
458 initializeContext(numVertexElements,
459 numVaryingElements,
460 level, bits);
461
462 initializeVertexBuffers(_numVertices,
463 vertexBufferStride,
464 varyingBufferStride);
465
466 // configure vertex buffer descriptor
467 _vertexDesc =
468 BufferDescriptor(0, numVertexElements, vertexBufferStride);
469 if (bits.test(MeshInterleaveVarying)) {
470 _varyingDesc = BufferDescriptor(
471 numVertexElements, numVaryingElements, vertexBufferStride);
472 } else {
473 _varyingDesc = BufferDescriptor(
474 0, numVaryingElements, varyingBufferStride);
475 }
476 }
477
478 virtual ~Mesh() {
479 delete _refiner;
480 delete _farPatchTable;
481 delete _vertexBuffer;
482 delete _varyingBuffer;
483 delete _vertexStencilTable;
484 delete _varyingStencilTable;
485 delete _patchTable;
486 // deviceContext and evaluatorCache are not owned by this class.
487 }
488
489 virtual void UpdateVertexBuffer(float const *vertexData,
490 int startVertex, int numVerts) {
491 _vertexBuffer->UpdateData(vertexData, startVertex, numVerts,
492 _deviceContext);
493 }
494
495 virtual void UpdateVaryingBuffer(float const *varyingData,
496 int startVertex, int numVerts) {
497 _varyingBuffer->UpdateData(varyingData, startVertex, numVerts,
498 _deviceContext);
499 }
500
501 virtual void Refine() {
502
503 int numControlVertices = _refiner->GetLevel(0).GetNumVertices();
504
505 BufferDescriptor srcDesc = _vertexDesc;
506 BufferDescriptor dstDesc(srcDesc);
507 dstDesc.offset += numControlVertices * dstDesc.stride;
508
509 // note that the _evaluatorCache can be NULL and thus
510 // the evaluatorInstance can be NULL
511 // (for uninstantiatable kernels CPU,TBB etc)
512 Evaluator const *instance = GetEvaluator<Evaluator>(
513 _evaluatorCache, srcDesc, dstDesc,
514 _deviceContext);
515
516 Evaluator::EvalStencils(_vertexBuffer, srcDesc,
517 _vertexBuffer, dstDesc,
518 _vertexStencilTable,
519 instance, _deviceContext);
520
521 if (_varyingDesc.length > 0) {
522 BufferDescriptor vSrcDesc = _varyingDesc;
523 BufferDescriptor vDstDesc(vSrcDesc);
524 vDstDesc.offset += numControlVertices * vDstDesc.stride;
525
526 instance = GetEvaluator<Evaluator>(
527 _evaluatorCache, vSrcDesc, vDstDesc,
528 _deviceContext);
529
530 if (_varyingBuffer) {
531 // non-interleaved
532 Evaluator::EvalStencils(_varyingBuffer, vSrcDesc,
533 _varyingBuffer, vDstDesc,
534 _varyingStencilTable,
535 instance, _deviceContext);
536 } else {
537 // interleaved
538 Evaluator::EvalStencils(_vertexBuffer, vSrcDesc,
539 _vertexBuffer, vDstDesc,
540 _varyingStencilTable,
541 instance, _deviceContext);
542 }
543 }
544 }
545
546 virtual void Synchronize() {
547 Evaluator::Synchronize(_deviceContext);
548 }
549
550 virtual PatchTable * GetPatchTable() const {
551 return _patchTable;
552 }
553
554 virtual Far::PatchTable const *GetFarPatchTable() const {
555 return _farPatchTable;
556 }
557
558 virtual int GetNumVertices() const { return _numVertices; }
559
560 virtual int GetMaxValence() const { return _maxValence; }
561
563 return _vertexBuffer->BindVBO(_deviceContext);
564 }
565
567 return _varyingBuffer->BindVBO(_deviceContext);
568 }
569
571 return _vertexBuffer;
572 }
573
575 return _varyingBuffer;
576 }
577
578 virtual Far::TopologyRefiner const * GetTopologyRefiner() const {
579 return _refiner;
580 }
581
582private:
583 void initializeContext(int numVertexElements,
584 int numVaryingElements,
585 int level, MeshBitset bits) {
586 assert(_refiner);
587
588 Far::StencilTableFactory::Options options;
589 options.generateOffsets = true;
590 options.generateIntermediateLevels =
591 _refiner->IsUniform() ? false : true;
592
593 Far::StencilTable const * vertexStencils = NULL;
594 Far::StencilTable const * varyingStencils = NULL;
595
596 if (numVertexElements>0) {
597
598 vertexStencils = Far::StencilTableFactory::Create(*_refiner,
599 options);
600 }
601
602 if (numVaryingElements>0) {
603
604 options.interpolationMode =
606
607 varyingStencils = Far::StencilTableFactory::Create(*_refiner,
608 options);
609 }
610
611 Far::PatchTableFactory::Options poptions(level);
612 poptions.generateFVarTables = bits.test(MeshFVarData);
613 poptions.generateFVarLegacyLinearPatches = !bits.test(MeshFVarAdaptive);
614 poptions.generateLegacySharpCornerPatches = !bits.test(MeshUseSmoothCornerPatch);
615 poptions.useSingleCreasePatch = bits.test(MeshUseSingleCreasePatch);
616 poptions.useInfSharpPatch = bits.test(MeshUseInfSharpPatch);
617
618 // points on bilinear and gregory basis endcap boundaries can be
619 // shared among adjacent patches to save some stencils.
620 if (bits.test(MeshEndCapBilinearBasis)) {
621 poptions.SetEndCapType(
623 poptions.shareEndCapPatchPoints = true;
624 } else if (bits.test(MeshEndCapBSplineBasis)) {
625 poptions.SetEndCapType(
627 } else if (bits.test(MeshEndCapGregoryBasis)) {
628 poptions.SetEndCapType(
630 poptions.shareEndCapPatchPoints = true;
631 } else if (bits.test(MeshEndCapLegacyGregory)) {
632 poptions.SetEndCapType(
634 }
635
636 _farPatchTable = Far::PatchTableFactory::Create(*_refiner, poptions);
637
638 // if there's endcap stencils, merge it into regular stencils.
639 if (_farPatchTable->GetLocalPointStencilTable()) {
640 // append stencils
641 if (Far::StencilTable const *vertexStencilsWithLocalPoints =
643 *_refiner,
644 vertexStencils,
645 _farPatchTable->GetLocalPointStencilTable())) {
646 delete vertexStencils;
647 vertexStencils = vertexStencilsWithLocalPoints;
648 }
649 if (varyingStencils) {
650 if (Far::StencilTable const *varyingStencilsWithLocalPoints =
652 *_refiner,
653 varyingStencils,
654 _farPatchTable->GetLocalPointVaryingStencilTable())) {
655 delete varyingStencils;
656 varyingStencils = varyingStencilsWithLocalPoints;
657 }
658 }
659 }
660
661 _maxValence = _farPatchTable->GetMaxValence();
662 _patchTable = PatchTable::Create(_farPatchTable, _deviceContext);
663
664 // numvertices = coarse verts + refined verts + gregory basis verts
665 _numVertices = vertexStencils->GetNumControlVertices()
666 + vertexStencils->GetNumStencils();
667
668 // convert to device stenciltable if necessary.
669 _vertexStencilTable =
670 convertToCompatibleStencilTable<StencilTable>(
671 vertexStencils, _deviceContext);
672 _varyingStencilTable =
673 convertToCompatibleStencilTable<StencilTable>(
674 varyingStencils, _deviceContext);
675
676 // FIXME: we do extra copyings for Far::Stencils.
677 delete vertexStencils;
678 delete varyingStencils;
679 }
680
681 void initializeVertexBuffers(int numVertices,
682 int numVertexElements,
683 int numVaryingElements) {
684
685 if (numVertexElements) {
686 _vertexBuffer = VertexBuffer::Create(numVertexElements,
687 numVertices, _deviceContext);
688 }
689
690 if (numVaryingElements) {
691 _varyingBuffer = VertexBuffer::Create(numVaryingElements,
692 numVertices, _deviceContext);
693 }
694 }
695
696 Far::TopologyRefiner * _refiner;
697 Far::PatchTable * _farPatchTable;
698
699 int _numVertices;
700 int _maxValence;
701
702 VertexBuffer * _vertexBuffer;
703 VertexBuffer * _varyingBuffer;
704
705 BufferDescriptor _vertexDesc;
706 BufferDescriptor _varyingDesc;
707
708 StencilTable const * _vertexStencilTable;
709 StencilTable const * _varyingStencilTable;
710 EvaluatorCache * _evaluatorCache;
711
712 PatchTable *_patchTable;
713 DeviceContext *_deviceContext;
714};
715
716} // end namespace Osd
717
718} // end namespace OPENSUBDIV_VERSION
719using namespace OPENSUBDIV_VERSION;
720
721} // end namespace OpenSubdiv
722
723#endif // OPENSUBDIV3_OSD_MESH_H
STENCIL_TABLE const * convertToCompatibleStencilTable(SRC_STENCIL_TABLE const *table, DEVICE_CONTEXT *context)
Definition: mesh.h:141
Far::StencilTable const * convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, void >(Far::StencilTable const *table, void *)
Definition: mesh.h:149
Far::LimitStencilTable const * convertToCompatibleStencilTable< Far::LimitStencilTable, Far::LimitStencilTable, void >(Far::LimitStencilTable const *table, void *)
Definition: mesh.h:159
std::bitset< NUM_MESH_BITS > MeshBitset
Definition: mesh.h:63
Far::StencilTable const * convertToCompatibleStencilTable< Far::StencilTable, Far::StencilTable, ID3D11DeviceContext >(Far::StencilTable const *table, ID3D11DeviceContext *)
Definition: mesh.h:169
Container for arrays of parametric patches.
Definition: patchTable.h:55
int GetMaxValence() const
Returns max vertex valence.
Definition: patchTable.h:92
StencilTable const * GetLocalPointStencilTable() const
Returns the stencil table to compute local point vertex values.
Definition: patchTable.h:778
StencilTable const * GetLocalPointVaryingStencilTable() const
Returns the stencil table to compute local point varying values.
Definition: patchTable.h:783
static PatchTable * Create(TopologyRefiner const &refiner, Options options=Options(), ConstIndexArray selectedFaces=ConstIndexArray())
Instantiates a PatchTable from a client-provided TopologyRefiner.
@ ENDCAP_LEGACY_GREGORY
legacy option for 2.x style Gregory patches (Catmark only)
@ ENDCAP_GREGORY_BASIS
use Gregory patches (highest quality, recommended default)
@ ENDCAP_BILINEAR_BASIS
use linear patches (simple quads or tris)
@ ENDCAP_BSPLINE_BASIS
use BSpline-like patches (same patch type as regular)
int GetNumControlVertices() const
Returns the number of control vertices indexed in the table.
Definition: stencilTable.h:161
int GetNumStencils() const
Returns the number of stencils in the table.
Definition: stencilTable.h:156
Stencil table class wrapping the template for compatibility.
Definition: stencilTable.h:273
Limit stencil table class wrapping the template for compatibility.
Definition: stencilTable.h:583
static StencilTable const * Create(TopologyRefiner const &refiner, Options options=Options())
static StencilTable const * AppendLocalPointStencilTable(TopologyRefiner const &refiner, StencilTable const *baseStencilTable, StencilTable const *localPointStencilTable, bool factorize=true)
int GetNumVertices() const
Return the number of vertices in this level.
Definition: topologyLevel.h:62
Stores topology data for a specified set of refinement options.
bool IsUniform() const
Returns true if uniform refinement has been applied.
int GetNumFVarChannels() const
Returns the number of face-varying channels in the tables.
void RefineUniform(UniformOptions options)
Refine the topology uniformly.
TopologyLevel const & GetLevel(int level) const
Returns a handle to access data specific to a particular level.
void RefineAdaptive(AdaptiveOptions options, ConstIndexArray selectedFaces=ConstIndexArray())
Feature Adaptive topology refinement.
BufferDescriptor is a struct which describes buffer elements in interleaved data buffers....
virtual Far::PatchTable const * GetFarPatchTable() const =0
static void refineMesh(Far::TopologyRefiner &refiner, int level, MeshBitset bits)
Definition: mesh.h:117
virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts)=0
static void refineMesh(Far::TopologyRefiner &refiner, int level, bool adaptive, bool singleCreasePatch)
Definition: mesh.h:101
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts)=0
virtual PatchTable * GetPatchTable() const =0
PatchTable::VertexBufferBinding VertexBufferBinding
Definition: mesh.h:71
virtual VertexBufferBinding BindVertexBuffer()=0
virtual VertexBufferBinding BindVaryingBuffer()=0
EVALUATOR * GetEvaluator(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, DEVICE_CONTEXT *deviceContext)
Definition: mesh.h:241
EVALUATOR * GetEvaluator(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, BufferDescriptor const &duuDesc, BufferDescriptor const &duvDesc, BufferDescriptor const &dvvDesc, DEVICE_CONTEXT *deviceContext)
Definition: mesh.h:255
EVALUATOR * GetEvaluator(BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, DEVICE_CONTEXT *deviceContext)
Definition: mesh.h:228
Entry(BufferDescriptor const &srcDescArg, BufferDescriptor const &dstDescArg, BufferDescriptor const &duDescArg, BufferDescriptor const &dvDescArg, BufferDescriptor const &duuDescArg, BufferDescriptor const &duvDescArg, BufferDescriptor const &dvvDescArg, EVALUATOR *evalArg)
Definition: mesh.h:207
Entry(BufferDescriptor const &srcDescArg, BufferDescriptor const &dstDescArg, BufferDescriptor const &duDescArg, BufferDescriptor const &dvDescArg, EVALUATOR *evalArg)
Definition: mesh.h:197
virtual Far::TopologyRefiner const * GetTopologyRefiner() const
Definition: mesh.h:578
virtual VertexBuffer * GetVertexBuffer()
Definition: mesh.h:570
virtual void UpdateVaryingBuffer(float const *varyingData, int startVertex, int numVerts)
Definition: mesh.h:495
virtual VertexBuffer * GetVaryingBuffer()
Definition: mesh.h:574
virtual VertexBufferBinding BindVertexBuffer()
Definition: mesh.h:562
virtual int GetNumVertices() const
Definition: mesh.h:558
Mesh(Far::TopologyRefiner *refiner, int numVertexElements, int numVaryingElements, int level, MeshBitset bits=MeshBitset(), EvaluatorCache *evaluatorCache=NULL, DeviceContext *deviceContext=NULL)
Definition: mesh.h:428
EvaluatorCacheT< Evaluator > EvaluatorCache
Definition: mesh.h:425
virtual VertexBufferBinding BindVaryingBuffer()
Definition: mesh.h:566
PatchTable::VertexBufferBinding VertexBufferBinding
Definition: mesh.h:426
virtual void UpdateVertexBuffer(float const *vertexData, int startVertex, int numVerts)
Definition: mesh.h:489
virtual PatchTable * GetPatchTable() const
Definition: mesh.h:550
virtual Far::PatchTable const * GetFarPatchTable() const
Definition: mesh.h:554
virtual int GetMaxValence() const
Definition: mesh.h:560