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25#ifndef OPENSUBDIV3_OSD_OPENGL_H
26#define OPENSUBDIV3_OSD_OPENGL_H
29 #include "TargetConditionals.h"
30 #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
31 #include <OpenGLES/ES2/gl.h>
33 #if defined(OSD_USES_GLEW)
36 #include <OpenGL/gl3.h>
40 #include <GLES2/gl2.h>
43 #define WIN32_LEAN_AND_MEAN
46 #if defined(OSD_USES_GLEW)