D3D11 stencil table.
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#include <d3d11ComputeEvaluator.h>
D3D11 stencil table.
This class is a D3D11 Shader Resource View representation of Far::StencilTable.
D3D11ComputeEvaluator consumes this table to apply stencils
Definition at line 56 of file d3d11ComputeEvaluator.h.
◆ D3D11StencilTable()
◆ ~D3D11StencilTable()
◆ Create() [1/2]
template<typename DEVICE_CONTEXT >
◆ Create() [2/2]
◆ GetIndicesSRV()
ID3D11ShaderResourceView * GetIndicesSRV |
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const |
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inline |
◆ GetNumStencils()
int GetNumStencils |
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const |
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inline |
◆ GetOffsetsSRV()
ID3D11ShaderResourceView * GetOffsetsSRV |
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const |
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inline |
◆ GetSizesSRV()
ID3D11ShaderResourceView * GetSizesSRV |
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const |
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inline |
◆ GetWeightsSRV()
ID3D11ShaderResourceView * GetWeightsSRV |
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const |
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inline |
The documentation for this class was generated from the following file: