External Links


Microsoft Research

Pixar R&D

Fabric Engine

Approximate Catmull-Clark subdivision on the GPU by the Fabric Engine folks, part of their high performance dynamic language environment.

Link to description on fabricengine.com

Square

Square created the Final Fantasy series of video games. Here they are using approximate Catmull-Clark subdivision with displacement and texturing in real time.

Agni’s Philosophy – real time tech demo

This is a real time “movie” done using their Luminous engine. It shows off their recent work in GPU Catmull/Clark subdivision with creases, among other things.

See Also