External Links
Microsoft Research
Pixar R&D
Fabric Engine
Approximate Catmull-Clark subdivision on the GPU by the Fabric Engine folks, part of their high performance dynamic language environment.
Square
Square created the Final Fantasy series of video games. Here they are using approximate Catmull-Clark subdivision with displacement and texturing in real time.
Agni’s Philosophy – real time tech demo
This is a real time “movie” done using their Luminous engine. It shows off their recent work in GPU Catmull/Clark subdivision with creases, among other things.