24#ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
25#define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hd/version.h"
30#include "pxr/imaging/hdSt/materialNetworkShader.h"
32PXR_NAMESPACE_OPEN_SCOPE
34using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
54 HioGlslfxSharedPtr _glslfx;
58PXR_NAMESPACE_CLOSE_SCOPE
A simple specialization of HdSt_MaterialNetworkShader used to load the built-in fallback material net...
HDST_API void Reload() override
If the prim is based on asset, reload that asset.