24#ifndef EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H
25#define EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H
28#include "pxr/imaging/hd/coordSys.h"
29#include "pxr/imaging/hd/version.h"
32PXR_NAMESPACE_OPEN_SCOPE
35class HdPrman_RenderParam;
50 HdDirtyBits *dirtyBits)
override;
52#if HD_API_VERSION < 53
59 riley::CoordinateSystemId GetCoordSysId()
const {
return _coordSysId; }
67 void _ResetCoordSys(HdPrman_RenderParam *renderParam);
69 riley::CoordinateSystemId _coordSysId;
73PXR_NAMESPACE_CLOSE_SCOPE
HdCoordSys representes a coordinate system as a Hydra state prim.
A representation for coordinate systems.
void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
bool IsValid() const
Return true if this material is valid.
HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.