23#ifndef PXR_USD_IMAGING_USD_IMAGING_RENDER_SETTINGS_FLATTENING_SCENE_INDEX_H
24#define PXR_USD_IMAGING_USD_IMAGING_RENDER_SETTINGS_FLATTENING_SCENE_INDEX_H
27#include "pxr/usdImaging/usdImaging/api.h"
28#include "pxr/imaging/hd/filteringSceneIndex.h"
30PXR_NAMESPACE_OPEN_SCOPE
46 static UsdImagingRenderSettingsFlatteningSceneIndexRefPtr
47 New(
const HdSceneIndexBaseRefPtr &inputSceneIndex);
56 const HdSceneIndexBaseRefPtr &inputSceneIndex);
71PXR_NAMESPACE_CLOSE_SCOPE
Abstract interface to scene data.
A path value used to locate objects in layers or scenegraphs.
Stateless scene index that adds a flattened render settings representation (as modeled by HdRenderSet...
USDIMAGING_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override
Returns the paths of all scene index prims located immediately below primPath.
USDIMAGING_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override
Returns a pair of (prim type, datasource) for the object at primPath.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Small struct representing a 'prim' in the Hydra scene index.