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sceneGlobalsSceneIndex.h
1//
2// Copyright 2023 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICEN SE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HDSI_SCENE_GLOBALS_SCENE_INDEX_H
25#define PXR_IMAGING_HDSI_SCENE_GLOBALS_SCENE_INDEX_H
26
27#include "pxr/imaging/hdsi/api.h"
28
29#include "pxr/imaging/hd/filteringSceneIndex.h"
30#include "pxr/usd/sdf/path.h"
31
32PXR_NAMESPACE_OPEN_SCOPE
33
35
36// undefined -> 2 : Make SGSI a filtering scene index.
37#define HDSI_SGSI_API_VERSION 2
38
45{
46public:
47 HDSI_API
48 static HdsiSceneGlobalsSceneIndexRefPtr
49 New(const HdSceneIndexBaseRefPtr &inputSceneIndex);
50
51 // ------------------------------------------------------------------------
52 // Public (non-virtual) API
53 // ------------------------------------------------------------------------
54
58 HDSI_API
60
64 HDSI_API
66
67 // ------------------------------------------------------------------------
68 // Satisfying HdSceneIndexBase
69 // ------------------------------------------------------------------------
70 HDSI_API
72 GetPrim(const SdfPath &primPath) const override final;
73
74 HDSI_API
75 SdfPathVector
76 GetChildPrimPaths(const SdfPath &primPath) const override final;
77
78protected:
79 HDSI_API
80 HdsiSceneGlobalsSceneIndex(const HdSceneIndexBaseRefPtr &inputSceneIndex);
81
82 // ------------------------------------------------------------------------
83 // Satisfying HdSingleInputFilteringSceneIndexBase
84 // ------------------------------------------------------------------------
85 HDSI_API
86 void _PrimsAdded(
87 const HdSceneIndexBase &sender,
88 const HdSceneIndexObserver::AddedPrimEntries &entries) override;
89
90 HDSI_API
91 void _PrimsRemoved(
92 const HdSceneIndexBase &sender,
93 const HdSceneIndexObserver::RemovedPrimEntries &entries) override;
94
95 HDSI_API
96 void _PrimsDirtied(
97 const HdSceneIndexBase &sender,
98 const HdSceneIndexObserver::DirtiedPrimEntries &entries) override;
99
100private:
101 friend class _SceneGlobalsDataSource;
102
103 SdfPath _activeRenderPassPrimPath;
104 SdfPath _activeRenderSettingsPrimPath;
105};
106
107PXR_NAMESPACE_CLOSE_SCOPE
108
109#endif //PXR_IMAGING_HDSI_SCENE_GLOBALS_SCENE_INDEX_H
Abstract interface to scene data.
Definition: sceneIndex.h:65
An abstract base class for a filtering scene index that observes a single input scene index.
Scene index that populates a "sceneGlobals" data source as modeled by HdSceneGlobalsSchema and provid...
HDSI_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override final
Returns a pair of (prim type, datasource) for the object at primPath.
HDSI_API void SetActiveRenderSettingsPrimPath(const SdfPath &)
Caches the provided path and notifies any observers when the active render settings prim path is modi...
HDSI_API void SetActiveRenderPassPrimPath(const SdfPath &)
Caches the provided path and notifies any observers when the active render pass prim path is modified...
HDSI_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override final
Returns the paths of all scene index prims located immediately below primPath.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
Definition: declarePtrs.h:89
Small struct representing a 'prim' in the Hydra scene index.
Definition: sceneIndex.h:52