Descriptor to configure the drawItem(s) for a repr.
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#include <mesh.h>
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HdMeshGeomStyle | geomStyle |
| The rendering style: draw refined/unrefined, edge, points, etc.
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HdCullStyle | cullStyle |
| The culling style: draw front faces, back faces, etc.
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TfToken | shadingTerminal |
| Specifies how the fragment color should be computed from surfaceShader; this can be used to render a mesh lit, unlit, unshaded, etc.
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bool | flatShadingEnabled |
| Does this mesh want flat shading?
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bool | blendWireframeColor |
| Should the wireframe color be blended into the color primvar?
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bool | forceOpaqueEdges |
| If the geom style includes edges, should those edges be forced to be fully opaque, ignoring any applicable opacity inputs.
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bool | doubleSided |
| Should this mesh be treated as double-sided? The resolved value is (prim.doubleSided || repr.doubleSided).
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float | lineWidth |
| How big (in pixels) should line drawing be?
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bool | useCustomDisplacement |
| Should this mesh use displacementShader() to displace points?
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bool | enableScalarOverride |
| Should scalar override be allowed on this drawItem.
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Descriptor to configure the drawItem(s) for a repr.
Definition at line 54 of file mesh.h.
◆ HdMeshReprDesc()
HdMeshReprDesc |
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HdMeshGeomStyle |
geomStyle = HdMeshGeomStyleInvalid , |
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HdCullStyle |
cullStyle = HdCullStyleDontCare , |
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TfToken |
shadingTerminal = HdMeshReprDescTokens->surfaceShader , |
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bool |
flatShadingEnabled = false , |
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bool |
blendWireframeColor = true , |
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bool |
forceOpaqueEdges = true , |
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bool |
doubleSided = false , |
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float |
lineWidth = 0 , |
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bool |
useCustomDisplacement = true , |
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bool |
enableScalarOverride = true |
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) |
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inline |
◆ IsEmpty()
◆ blendWireframeColor
Should the wireframe color be blended into the color primvar?
Definition at line 92 of file mesh.h.
◆ cullStyle
The culling style: draw front faces, back faces, etc.
Definition at line 85 of file mesh.h.
◆ doubleSided
Should this mesh be treated as double-sided? The resolved value is (prim.doubleSided || repr.doubleSided).
Definition at line 99 of file mesh.h.
◆ enableScalarOverride
bool enableScalarOverride |
Should scalar override be allowed on this drawItem.
scalar override allows for visualization of a single float value across a prim.
Definition at line 107 of file mesh.h.
◆ flatShadingEnabled
Does this mesh want flat shading?
Definition at line 90 of file mesh.h.
◆ forceOpaqueEdges
If the geom style includes edges, should those edges be forced to be fully opaque, ignoring any applicable opacity inputs.
Does not apply to patch edges.
Definition at line 96 of file mesh.h.
◆ geomStyle
HdMeshGeomStyle geomStyle |
The rendering style: draw refined/unrefined, edge, points, etc.
Definition at line 83 of file mesh.h.
◆ lineWidth
How big (in pixels) should line drawing be?
Definition at line 101 of file mesh.h.
◆ shadingTerminal
Specifies how the fragment color should be computed from surfaceShader; this can be used to render a mesh lit, unlit, unshaded, etc.
Definition at line 88 of file mesh.h.
◆ useCustomDisplacement
bool useCustomDisplacement |
Should this mesh use displacementShader() to displace points?
Definition at line 103 of file mesh.h.
The documentation for this class was generated from the following file: