24#ifndef PXR_IMAGING_HD_COORD_SYS_H
25#define PXR_IMAGING_HD_COORD_SYS_H
28#include "pxr/imaging/hd/api.h"
29#include "pxr/imaging/hd/version.h"
30#include "pxr/imaging/hd/sprim.h"
32PXR_NAMESPACE_OPEN_SCOPE
65 enum DirtyBits : HdDirtyBits {
68 DirtyTransform = 1 << 1,
69 AllDirty = (DirtyTransform
82 HdDirtyBits *dirtyBits)
override;
91PXR_NAMESPACE_CLOSE_SCOPE
HdCoordSys representes a coordinate system as a Hydra state prim.
HD_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
TfToken GetName() const
Returns the name bound to this coordinate system.
HD_API HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.