24#ifndef EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_H
25#define EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_LIGHT_H
28#include "pxr/imaging/hd/light.h"
31PXR_NAMESPACE_OPEN_SCOPE
34class HdPrman_RenderParam;
49 HdDirtyBits *dirtyBits)
override;
61 riley::LightShaderId _shaderId;
62 riley::LightInstanceId _instanceId;
65 riley::GeometryPrototypeId _geometryPrototypeId;
67 RtUString _lightShaderType;
69 SdfPathVector _lightFilterPaths;
70 std::vector<TfToken> _lightFilterLinks;
75PXR_NAMESPACE_CLOSE_SCOPE
A light model, used in conjunction with HdRenderPass.
A representation for lights.
void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.