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light.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_LIGHT_H
25#define PXR_IMAGING_HD_ST_LIGHT_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hd/version.h"
30#include "pxr/imaging/hd/light.h"
31
33
34#include "pxr/base/vt/value.h"
35
36PXR_NAMESPACE_OPEN_SCOPE
37
44class HdStLight final : public HdLight {
45public:
46 HDST_API
47 HdStLight(SdfPath const & id, TfToken const &lightType);
48 HDST_API
49 ~HdStLight() override;
50
52 HDST_API
53 void Sync(HdSceneDelegate *sceneDelegate,
54 HdRenderParam *renderParam,
55 HdDirtyBits *dirtyBits) override;
56
60 HDST_API
61 void Finalize(HdRenderParam *renderParam) override;
62
64 HDST_API
65 VtValue Get(TfToken const &token) const;
66
70 HDST_API
71 HdDirtyBits GetInitialDirtyBitsMask() const override;
72
73private:
74 // Converts area lights (sphere lights and distant lights) into
75 // glfSimpleLights and inserts them in the dictionary so
76 // SimpleLightTask can use them later on as if they were regular lights.
77 GlfSimpleLight _ApproximateAreaLight(SdfPath const &id,
78 HdSceneDelegate *sceneDelegate);
79
80 // Collects data such as the environment map texture path for a
81 // dome light. The lighting shader is responsible for pre-calculating
82 // the different textures needed for IBL.
83 GlfSimpleLight _PrepareDomeLight(SdfPath const &id,
84 HdSceneDelegate *sceneDelegate);
85
86private:
87 // Stores the internal light type of this light.
88 TfToken _lightType;
89
90 // Cached states.
91 TfHashMap<TfToken, VtValue, TfToken::HashFunctor> _params;
92};
93
94
95PXR_NAMESPACE_CLOSE_SCOPE
96
97#endif // PXR_IMAGING_HD_ST_LIGHT_H
A light model, used in conjunction with HdRenderPass.
Definition: light.h:84
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A light model for use in Storm.
Definition: light.h:44
HDST_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
HDST_API HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
HDST_API VtValue Get(TfToken const &token) const
Accessor for tasks to get the parameters cached in this object.
HDST_API void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:164