24#ifndef PXR_IMAGING_HGI_GRAPHICS_CMDS_H
25#define PXR_IMAGING_HGI_GRAPHICS_CMDS_H
29#include "pxr/imaging/hgi/api.h"
30#include "pxr/imaging/hgi/graphicsCmdsDesc.h"
31#include "pxr/imaging/hgi/graphicsPipeline.h"
32#include "pxr/imaging/hgi/resourceBindings.h"
33#include "pxr/imaging/hgi/cmds.h"
36PXR_NAMESPACE_OPEN_SCOPE
38using HgiGraphicsCmdsUniquePtr = std::unique_ptr<class HgiGraphicsCmds>;
96 HgiShaderStage stages,
99 const void* data) = 0;
104 HgiVertexBufferBindingVector
const &bindings) = 0;
116 uint32_t vertexCount,
118 uint32_t instanceCount,
119 uint32_t baseInstance) = 0;
138 uint32_t drawBufferByteOffset,
140 uint32_t stride) = 0;
157 uint32_t indexBufferByteOffset,
159 uint32_t instanceCount,
160 uint32_t baseInstance) = 0;
195 uint32_t drawBufferByteOffset,
198 std::vector<uint32_t>
const& drawParameterBufferUInt32,
199 uint32_t patchBaseVertexByteOffset) = 0;
217PXR_NAMESPACE_CLOSE_SCOPE
Basic type for a vector of 4 int components.
Graphics commands are recorded in 'cmds' objects which are later submitted to hgi.
A graphics API independent abstraction of graphics commands.
virtual HGI_API void BindVertexBuffers(HgiVertexBufferBindingVector const &bindings)=0
Binds the vertex buffer(s) that describe the vertex attributes.
virtual HGI_API void SetViewport(GfVec4i const &vp)=0
Set viewport [left, BOTTOM, width, height] - OpenGL coords.
virtual HGI_API void DrawIndexed(HgiBufferHandle const &indexBuffer, uint32_t indexCount, uint32_t indexBufferByteOffset, uint32_t baseVertex, uint32_t instanceCount, uint32_t baseInstance)=0
Records a draw command that renders one or more instances of primitives using an indexBuffer starting...
virtual HGI_API void BindPipeline(HgiGraphicsPipelineHandle pipeline)=0
Bind a pipeline state object.
virtual HGI_API void PushDebugGroup(const char *label)=0
Push a debug marker.
virtual HGI_API void Draw(uint32_t vertexCount, uint32_t baseVertex, uint32_t instanceCount, uint32_t baseInstance)=0
Records a draw command that renders one or more instances of primitives using the number of vertices ...
virtual HGI_API void PopDebugGroup()=0
Pop the last debug marker.
virtual HGI_API void SetConstantValues(HgiGraphicsPipelineHandle pipeline, HgiShaderStage stages, uint32_t bindIndex, uint32_t byteSize, const void *data)=0
Set Push / Function constants.
virtual HGI_API void SetScissor(GfVec4i const &sc)=0
Only pixels that lie within the scissor box are modified by drawing commands.
virtual HGI_API void DrawIndirect(HgiBufferHandle const &drawParameterBuffer, uint32_t drawBufferByteOffset, uint32_t drawCount, uint32_t stride)=0
Records a multi-draw command that reads the draw parameters from a provided drawParameterBuffer.
virtual HGI_API void DrawIndexedIndirect(HgiBufferHandle const &indexBuffer, HgiBufferHandle const &drawParameterBuffer, uint32_t drawBufferByteOffset, uint32_t drawCount, uint32_t stride, std::vector< uint32_t > const &drawParameterBufferUInt32, uint32_t patchBaseVertexByteOffset)=0
Records a indexed multi-draw command that reads the draw parameters from a provided drawParameterBuff...
virtual HGI_API void BindResources(HgiResourceBindingsHandle resources)=0
Bind resources such as textures and uniform buffers.
virtual HGI_API void InsertMemoryBarrier(HgiMemoryBarrier barrier)=0
Inserts a barrier so that data written to memory by commands before the barrier is available to comma...