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graphicsPipeline.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HGIGL_PIPELINE_H
25#define PXR_IMAGING_HGIGL_PIPELINE_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hgi/graphicsPipeline.h"
29#include "pxr/imaging/hgiGL/api.h"
30
31
32PXR_NAMESPACE_OPEN_SCOPE
33
34class HgiGL;
35
40class HgiGLGraphicsPipeline final : public HgiGraphicsPipeline
41{
42public:
43 HGIGL_API
44 ~HgiGLGraphicsPipeline() override;
45
47 HGIGL_API
48 void BindPipeline();
49
50protected:
51 friend class HgiGL;
52
53 HGIGL_API
54 HgiGLGraphicsPipeline(HgiGL const* hgi,
55 HgiGraphicsPipelineDesc const& desc);
56
57private:
58 HgiGLGraphicsPipeline() = delete;
59 HgiGLGraphicsPipeline & operator=(const HgiGLGraphicsPipeline&) = delete;
60 HgiGLGraphicsPipeline(const HgiGLGraphicsPipeline&) = delete;
61
62 HgiGL const *_hgi;
63 uint32_t _vao;
64};
65
66
67PXR_NAMESPACE_CLOSE_SCOPE
68
69#endif
OpenGL implementation of the Hydra Graphics Interface.
Definition: hgi.h:72
Represents a graphics platform independent GPU graphics pipeline resource.
Describes the properties needed to create a GPU pipeline.