23#ifndef PXR_IMAGING_HDSI_IMPLICIT_SURFACE_SCENE_INDEX_H
24#define PXR_IMAGING_HDSI_IMPLICIT_SURFACE_SCENE_INDEX_H
27#include "pxr/imaging/hdsi/api.h"
28#include "pxr/imaging/hd/filteringSceneIndex.h"
30PXR_NAMESPACE_OPEN_SCOPE
32#define HDSI_IMPLICIT_SURFACE_SCENE_INDEX_TOKENS \
37 HDSI_IMPLICIT_SURFACE_SCENE_INDEX_TOKENS);
54 static HdsiImplicitSurfaceSceneIndexRefPtr
55 New(
const HdSceneIndexBaseRefPtr &inputSceneIndex,
56 const HdContainerDataSourceHandle &inputArgs);
65 const HdSceneIndexBaseRefPtr &inputSceneIndex,
66 const HdContainerDataSourceHandle &inputArgs);
88PXR_NAMESPACE_CLOSE_SCOPE
Abstract interface to scene data.
The implicit surface scene index can be "configured" to either generate the mesh for a given implicit...
HDSI_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override
Returns a pair of (prim type, datasource) for the object at primPath.
HDSI_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override
Returns the paths of all scene index prims located immediately below primPath.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
Small struct representing a 'prim' in the Hydra scene index.