24#ifndef PXR_IMAGING_HDX_OIT_RESOLVE_TASK_H
25#define PXR_IMAGING_HDX_OIT_RESOLVE_TASK_H
28#include "pxr/imaging/hdx/api.h"
29#include "pxr/imaging/hdx/version.h"
30#include "pxr/imaging/hd/task.h"
34PXR_NAMESPACE_OPEN_SCOPE
39using HdRenderPassStateSharedPtr = std::shared_ptr<class HdRenderPassState>;
40using HdStRenderPassStateSharedPtr = std::shared_ptr<class HdStRenderPassState>;
42using HdSt_ImageShaderRenderPassSharedPtr =
43 std::shared_ptr<class HdSt_ImageShaderRenderPass>;
44using HdStRenderPassShaderSharedPtr =
45 std::shared_ptr<class HdStRenderPassShader>;
51 : useAovMultiSample(
true)
52 , resolveAovMultiSample(
true)
55 bool useAovMultiSample;
56 bool resolveAovMultiSample;
72 static bool IsOitEnabled();
84 HdDirtyBits* dirtyBits)
override;
97 void Execute(HdTaskContext* ctx)
override;
104 void _PrepareOitBuffers(
113 const HdRenderPassAovBindingVector& _GetAovBindings(
114 HdTaskContext* ctx)
const;
116 void _UpdateCameraFraming(
119 HdRenderPassStateSharedPtr _GetContextRenderPassState(
120 HdTaskContext* ctx)
const;
122 HdSt_ImageShaderRenderPassSharedPtr _renderPass;
123 HdStRenderPassStateSharedPtr _renderPassState;
124 HdStRenderPassShaderSharedPtr _renderPassShader;
127 HdBufferArrayRangeSharedPtr _counterBar;
128 HdBufferArrayRangeSharedPtr _dataBar;
129 HdBufferArrayRangeSharedPtr _depthBar;
130 HdBufferArrayRangeSharedPtr _indexBar;
131 HdBufferArrayRangeSharedPtr _uniformBar;
143PXR_NAMESPACE_CLOSE_SCOPE
Basic type for a vector of 2 int components.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Adapter class providing data exchange with the client scene graph.
A task for resolving previous passes to pixels.
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the resolve pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
A path value used to locate objects in layers or scenegraphs.
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].