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udimUtils.h
1//
2// Copyright 2023 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_USD_SHADE_UDIM_UTILS_H
25#define PXR_USD_USD_SHADE_UDIM_UTILS_H
26
27#include "pxr/pxr.h"
29#include "pxr/usd/usdShade/api.h"
30
31#include <string>
32#include <utility>
33#include <vector>
34
35PXR_NAMESPACE_OPEN_SCOPE
36
37SDF_DECLARE_HANDLES(SdfLayer);
38
45public:
46
50 using ResolvedPathAndTile = std::pair<std::string, std::string>;
51
55 USDSHADE_API
56 static bool IsUdimIdentifier(const std::string &identifier);
57
60 USDSHADE_API
61 static std::string ReplaceUdimPattern(
62 const std::string &identifierWithPattern,
63 const std::string &replacement);
64
70 USDSHADE_API
71 static std::string ResolveUdimPath(
72 const std::string &udimPath,
73 const SdfLayerHandle &layer);
74
79 USDSHADE_API
80 static std::vector<ResolvedPathAndTile> ResolveUdimTilePaths(
81 const std::string &udimPath,
82 const SdfLayerHandle &layer);
83};
84
85PXR_NAMESPACE_CLOSE_SCOPE
86
87#endif
A scene description container that can combine with other such containers to form simple component as...
Definition: layer.h:100
This class contains a set of utility functions used for working with Udim texture paths.
Definition: udimUtils.h:44
std::pair< std::string, std::string > ResolvedPathAndTile
Pair representing a resolved UDIM path.
Definition: udimUtils.h:50
static USDSHADE_API bool IsUdimIdentifier(const std::string &identifier)
Checks if identifier contains a UDIM token.
static USDSHADE_API std::string ReplaceUdimPattern(const std::string &identifierWithPattern, const std::string &replacement)
Replaces the UDIM pattern contained in identifierWithPattern with replacement.
static USDSHADE_API std::vector< ResolvedPathAndTile > ResolveUdimTilePaths(const std::string &udimPath, const SdfLayerHandle &layer)
Attempts to resolve all paths which match a path containing a UDIM pattern.
static USDSHADE_API std::string ResolveUdimPath(const std::string &udimPath, const SdfLayerHandle &layer)
Resolves a udimPath containing a UDIM token.