writableAsset.h
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1 //
2 // Copyright 2020 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_AR_WRITABLE_ASSET_H
25 #define PXR_USD_AR_WRITABLE_ASSET_H
26 
28 
29 #include "pxr/pxr.h"
30 
31 #include "pxr/usd/ar/api.h"
32 
33 #include <cstdio>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
44 {
45 public:
46  AR_API
47  virtual ~ArWritableAsset();
48 
49  ArWritableAsset(const ArWritableAsset&) = delete;
50  ArWritableAsset& operator=(const ArWritableAsset&) = delete;
51 
59  virtual bool Close() = 0;
60 
63  virtual size_t Write(const void* buffer, size_t count, size_t offset) = 0;
64 
65 protected:
66  AR_API
68 };
69 
70 PXR_NAMESPACE_CLOSE_SCOPE
71 
72 #endif
virtual size_t Write(const void *buffer, size_t count, size_t offset)=0
Writes count bytes from buffer at offset from the beginning of the asset.
Interface for writing data to an asset.
Definition: writableAsset.h:43
virtual bool Close()=0
Close this asset, performing any necessary finalization or commits of data that was previously writte...