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writableAsset.h
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//
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// Copyright 2020 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_USD_AR_WRITABLE_ASSET_H
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#define PXR_USD_AR_WRITABLE_ASSET_H
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#include "
pxr/pxr.h
"
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#include "pxr/usd/ar/api.h"
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#include <cstdio>
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PXR_NAMESPACE_OPEN_SCOPE
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class
ArWritableAsset
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{
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public
:
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AR_API
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virtual
~ArWritableAsset
();
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ArWritableAsset
(
const
ArWritableAsset
&) =
delete
;
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ArWritableAsset
& operator=(
const
ArWritableAsset
&) =
delete
;
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virtual
bool
Close
() = 0;
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virtual
size_t
Write
(
const
void
* buffer,
size_t
count,
size_t
offset) = 0;
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protected
:
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AR_API
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ArWritableAsset
();
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
ArWritableAsset
Interface for writing data to an asset.
Definition:
writableAsset.h:44
ArWritableAsset::Close
virtual bool Close()=0
Close this asset, performing any necessary finalization or commits of data that was previously writte...
ArWritableAsset::Write
virtual size_t Write(const void *buffer, size_t count, size_t offset)=0
Writes count bytes from buffer at offset from the beginning of the asset.
pxr.h
pxr
usd
ar
writableAsset.h
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