Stochastic Simplification of Aggregate Detail|
Robert L. Cook, John Halstead, Maxwell Planck, David Ryu
Many renderers perform poorly on scenes that contain a lot of detailed geometry. The load on the renderer can be alleviated by simplification techniques, which create less expensive representations of geometry that is small on the screen. Current simplification techniques for high-quality surface-based rendering tend to work best with element ... [more]
Additional materials: [SiggraphSlides.pdf], [WithAndWithoutSimplification.mov]
Available in the Proceedings of Siggraph 2007.
Available as Pixar Technical Memo #06-05a