Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces|
Matthias Niessner, Charles Loop, Mark Meyer, Tony DeRose
We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that conform to the full RenderMan specification for Catmull-Clark surfaces. Specifically, our algorithm can accommodate base meshes ... [more]
Available in ACM Transactions on Graphics, January 2012.