Papers by Mark Leone


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Mio: Fast Multipass Partitioning via Priority-Based Instruction Scheduling

Andrew Riffel, Aaron Lefohn, Kiril Vidimce, Mark Leone, John Owens
August 2004

Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require more resources than are available in the hardware. One way to virtualize the resources necessary to run complex shaders is to partition the ... more

Paper (PDF)

Available in the Proceedings of Graphics Hardware 2004


Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography

Fabio Pellacini, Kiril Vidimce, Aaron Lefohn, Alex Mohr, Mark Leone, John Warren
August 2005

In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because ... more

Paper (PDF)

Additional materials: [lpics_siggraph.mp4]

Available in the Proceedings of SIGGRAPH 2005