Papers by Patrick Schork


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Large Scale Geometric Visibility Culling on Brave

Zachary Repasky, Patrick Schork, Kevin McNamara, Susan Fong
August 2013

Disney/Pixar's Brave is visually complex, containing fully clothed and articulated crowds characters, a forest full of vegetation, ruins littered with debris, and a full fledged castle. In fact, it is so complex that our previous methods to remove unnecessary geometry are no longer adequate in keeping the renders feasible.

On ... more

Paper (PDF)

Additional materials: [visibilityCullingOnBrave.mov]

Available as Pixar Technical Memo #13-05