Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering|
Ralf Habel, Per H. Christensen, Wojciech Jarosz
We present photon beam diffusion, an efficient numerical method for accurately rendering translucent materials. Our approach interprets incident light as a continuous beam of photons inside the material. Numerically integrating diffusion from such extended sources has long been assumed computationally prohibitive, leading to the ubiquitous single-depth dipole approximation and the recent analytic sum-of-Gaussians approach employed ... more
Additional materials: [supplemental-theory.pdf], [PBD_matlab_v1.03.zip]
Published in Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2013), volume 32, number 4. Eurographics / Blackwell Publishers, June 2013. (Zaragoza, Spain, June 19-21.). Equation 13 amended July 2013.
Production Volume Rendering|
Julian Fong, Magnus Wrenninge, Christopher Kulla, Ralf Habel
This course provides an overview of production volume rendering, focused on path tracing. The course will describe practical fundamentals for adding volume rendering to an existing path tracer, cover a complete range of volume integration scenarios and techniques, and describe in detail recent production-proven techniques for optimizing volume rendering.
SIGGRAPH 2017 Course Notes