FaceBaker: Baking Character Facial Rigs with Machine Learning Sarah Radzihovsky, Fernando de Goes, Mark Meyer June 2020 Character rigs are procedural systems that deform a character's shape driven by a set of rig-control variables. Film quality character rigs are highly complex and therefore computationally expensive and slow to evaluate. We present a machine learning method for approximating facial mesh deformations which reduces rig computations, increases longevity of ... more Paper (PDF) Video |