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d3d11LegacyGregoryPatchTable.h
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24 
25 #ifndef OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H
26 #define OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H
27 
28 #include "../version.h"
29 
30 #include "../far/patchTable.h"
31 #include "../osd/nonCopyable.h"
32 
33 struct ID3D11Buffer;
34 struct ID3D11ShaderResourceView;
35 struct ID3D11Device;
36 struct ID3D11DeviceContext;
37 
38 namespace OpenSubdiv {
39 namespace OPENSUBDIV_VERSION {
40 
41 namespace Osd {
42 
44  : private NonCopyable<D3D11LegacyGregoryPatchTable> {
45 public:
47 
48  template<typename DEVICE_CONTEXT>
50  Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context) {
51  return Create(farPatchTable, context->GetDeviceContext());
52  }
53 
55  Far::PatchTable const *farPatchTable,
56  ID3D11DeviceContext *deviceContext);
57 
58  void UpdateVertexBuffer(ID3D11Buffer *vbo,
59  int numVertices, int numVertexElements,
60  ID3D11DeviceContext *pd3d11DeviceContext);
61 
62  ID3D11ShaderResourceView* GetVertexSRV() const {
63  return _vertexSRV;
64  }
65 
66  ID3D11ShaderResourceView* GetVertexValenceSRV() const {
67  return _vertexValenceSRV;
68  }
69 
70  ID3D11ShaderResourceView* GetQuadOffsetsSRV() const {
71  return _quadOffsetsSRV;
72  }
73 
76  return _quadOffsetsBase[1];
77  }
78  return _quadOffsetsBase[0];
79  }
80 
81 protected:
83 
84 private:
85  ID3D11Buffer* _vertexValenceBuffer;
86  ID3D11Buffer* _quadOffsetsBuffer;
87  ID3D11ShaderResourceView* _vertexSRV;
88  ID3D11ShaderResourceView* _vertexValenceSRV;
89  ID3D11ShaderResourceView* _quadOffsetsSRV;
90  int _quadOffsetsBase[2]; // gregory, boundaryGregory
91 };
92 
93 
94 
95 } // end namespace Osd
96 
97 } // end namespace OPENSUBDIV_VERSION
98 using namespace OPENSUBDIV_VERSION;
99 
100 } // end namespace OpenSubdiv
101 
102 #endif // OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H
Container for arrays of parametric patches.
Definition: patchTable.h:55
void UpdateVertexBuffer(ID3D11Buffer *vbo, int numVertices, int numVertexElements, ID3D11DeviceContext *pd3d11DeviceContext)
static D3D11LegacyGregoryPatchTable * Create(Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context)