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GLSLComputeController Class Reference

Compute controller for launching GLSL Compute subdivision kernels. More...

#include <glslComputeController.h>

Public Types

typedef GLSLComputeContext ComputeContext
 

Public Member Functions

 GLSLComputeController ()
 Constructor. More...
 
 ~GLSLComputeController ()
 Destructor. More...
 
template<class VERTEX_BUFFER , class VARYING_BUFFER >
void Compute (GLSLComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer, VARYING_BUFFER *varyingBuffer, VertexBufferDescriptor const *vertexDesc=NULL, VertexBufferDescriptor const *varyingDesc=NULL)
 
template<class VERTEX_BUFFER >
void Compute (GLSLComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer)
 
void Synchronize ()
 Waits until all running subdivision kernels finish. More...
 

Protected Member Functions

void ApplyStencilTableKernel (Far::KernelBatch const &batch, ComputeContext const *context) const
 
template<class BUFFER >
void bind (BUFFER *buffer, VertexBufferDescriptor const *desc)
 
void unbind ()
 
void bindBufferAndProgram ()
 
void unbindBufferAndProgram ()
 

Friends

class Far::KernelBatchDispatcher
 

Detailed Description

Compute controller for launching GLSL Compute subdivision kernels.

GLSLComputeController is a compute controller class to launch GLSLCompute transfrom feedback subdivision kernels. It requires GLVertexBufferInterface as arguments of Refine function.

Controller entities execute requests from Context instances that they share common interfaces with. Controllers are attached to discrete compute devices and share the devices resources with Context entities.

Definition at line 51 of file glslComputeController.h.

Member Typedef Documentation

Definition at line 53 of file glslComputeController.h.

Constructor & Destructor Documentation

Constructor.

Destructor.

Member Function Documentation

void ApplyStencilTableKernel ( Far::KernelBatch const &  batch,
ComputeContext const *  context 
) const
protected
void bind ( BUFFER *  buffer,
VertexBufferDescriptor const *  desc 
)
inlineprotected

Definition at line 139 of file glslComputeController.h.

void bindBufferAndProgram ( )
protected
void Compute ( GLSLComputeContext const *  context,
Far::KernelBatchVector const &  batches,
VERTEX_BUFFER *  vertexBuffer,
VARYING_BUFFER *  varyingBuffer,
VertexBufferDescriptor const *  vertexDesc = NULL,
VertexBufferDescriptor const *  varyingDesc = NULL 
)
inline

Execute subdivision kernels and apply to given vertex buffers.

Parameters
contextThe OsdGLSLContext to apply refinement operations to
batchesVector of batches of vertices organized by operative kernel
vertexBufferVertex-interpolated data buffer
vertexDescThe descriptor of vertex elements to be refined. if it's null, all primvars in the vertex buffer will be refined.
varyingBufferVertex-interpolated data buffer
varyingDescThe descriptor of varying elements to be refined. if it's null, all primvars in the vertex buffer will be refined.

Definition at line 81 of file glslComputeController.h.

void Compute ( GLSLComputeContext const *  context,
Far::KernelBatchVector const &  batches,
VERTEX_BUFFER *  vertexBuffer 
)
inline

Execute subdivision kernels and apply to given vertex buffers.

Parameters
contextThe OsdGLSLContext to apply refinement operations to
batchesVector of batches of vertices organized by operative kernel
vertexBufferVertex-interpolated data buffer

Definition at line 121 of file glslComputeController.h.

void Synchronize ( )

Waits until all running subdivision kernels finish.

void unbind ( )
inlineprotected

Definition at line 163 of file glslComputeController.h.

void unbindBufferAndProgram ( )
protected

Friends And Related Function Documentation

friend class Far::KernelBatchDispatcher
friend

Definition at line 133 of file glslComputeController.h.


The documentation for this class was generated from the following file: