Compute controller for launching GLSL Compute subdivision kernels. More...
#include <glslComputeController.h>
Public Types | |
typedef GLSLComputeContext | ComputeContext |
Public Member Functions | |
GLSLComputeController () | |
Constructor. More... | |
~GLSLComputeController () | |
Destructor. More... | |
template<class VERTEX_BUFFER , class VARYING_BUFFER > | |
void | Compute (GLSLComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer, VARYING_BUFFER *varyingBuffer, VertexBufferDescriptor const *vertexDesc=NULL, VertexBufferDescriptor const *varyingDesc=NULL) |
template<class VERTEX_BUFFER > | |
void | Compute (GLSLComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer) |
void | Synchronize () |
Waits until all running subdivision kernels finish. More... | |
Protected Member Functions | |
void | ApplyStencilTableKernel (Far::KernelBatch const &batch, ComputeContext const *context) const |
template<class BUFFER > | |
void | bind (BUFFER *buffer, VertexBufferDescriptor const *desc) |
void | unbind () |
void | bindBufferAndProgram () |
void | unbindBufferAndProgram () |
Friends | |
class | Far::KernelBatchDispatcher |
Compute controller for launching GLSL Compute subdivision kernels.
GLSLComputeController is a compute controller class to launch GLSLCompute transfrom feedback subdivision kernels. It requires GLVertexBufferInterface as arguments of Refine function.
Controller entities execute requests from Context instances that they share common interfaces with. Controllers are attached to discrete compute devices and share the devices resources with Context entities.
Definition at line 51 of file glslComputeController.h.
typedef GLSLComputeContext ComputeContext |
Definition at line 53 of file glslComputeController.h.
Constructor.
Destructor.
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inlineprotected |
Definition at line 139 of file glslComputeController.h.
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protected |
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inline |
Execute subdivision kernels and apply to given vertex buffers.
context | The OsdGLSLContext to apply refinement operations to |
batches | Vector of batches of vertices organized by operative kernel |
vertexBuffer | Vertex-interpolated data buffer |
vertexDesc | The descriptor of vertex elements to be refined. if it's null, all primvars in the vertex buffer will be refined. |
varyingBuffer | Vertex-interpolated data buffer |
varyingDesc | The descriptor of varying elements to be refined. if it's null, all primvars in the vertex buffer will be refined. |
Definition at line 81 of file glslComputeController.h.
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inline |
Execute subdivision kernels and apply to given vertex buffers.
context | The OsdGLSLContext to apply refinement operations to |
batches | Vector of batches of vertices organized by operative kernel |
vertexBuffer | Vertex-interpolated data buffer |
Definition at line 121 of file glslComputeController.h.
void Synchronize | ( | ) |
Waits until all running subdivision kernels finish.
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inlineprotected |
Definition at line 163 of file glslComputeController.h.
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friend |
Definition at line 133 of file glslComputeController.h.