Compute controller for launching GLSLTransformFeedback transform feedback subdivision kernels. More...
#include <glslTransformFeedbackComputeController.h>
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typedef GLSLTransformFeedbackComputeContext | ComputeContext |
Public Member Functions | |
GLSLTransformFeedbackComputeController () | |
Constructor. More... | |
~GLSLTransformFeedbackComputeController () | |
Destructor. More... | |
template<class VERTEX_BUFFER , class VARYING_BUFFER > | |
void | Compute (GLSLTransformFeedbackComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer, VARYING_BUFFER *varyingBuffer, VertexBufferDescriptor const *vertexDesc=NULL, VertexBufferDescriptor const *varyingDesc=NULL) |
template<class VERTEX_BUFFER > | |
void | Compute (GLSLTransformFeedbackComputeContext const *context, Far::KernelBatchVector const &batches, VERTEX_BUFFER *vertexBuffer) |
void | Synchronize () |
Waits until all running subdivision kernels finish. More... | |
Protected Member Functions | |
void | ApplyStencilTableKernel (Far::KernelBatch const &batch, ComputeContext const *context) const |
template<class BUFFER > | |
void | bind (BUFFER *buffer, VertexBufferDescriptor const *desc, GLuint feedbackTexture) |
void | unbind () |
void | bindBufferAndProgram (GLuint &texture) |
void | bindContextStencilTables (ComputeContext const *context, bool varying=false) |
void | unbindResources () |
Friends | |
class | Far::KernelBatchDispatcher |
Compute controller for launching GLSLTransformFeedback transform feedback subdivision kernels.
GLSLTransformFeedbackComputeController is a compute controller class to launch GLSLTransformFeedback transfrom feedback subdivision kernels. It requires GLVertexBufferInterface as arguments of Refine function.
Controller entities execute requests from Context instances that they share common interfaces with. Controllers are attached to discrete compute devices and share the devices resources with Context entities.
Definition at line 54 of file glslTransformFeedbackComputeController.h.
Definition at line 56 of file glslTransformFeedbackComputeController.h.
Constructor.
Destructor.
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Definition at line 144 of file glslTransformFeedbackComputeController.h.
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Execute subdivision kernels and apply to given vertex buffers.
context | The GLSLTransformFeedbackComputeContext to apply refinement operations to |
batches | Vector of batches of vertices organized by operative kernel |
vertexBuffer | Vertex-interpolated data buffer |
vertexDesc | The descriptor of vertex elements to be refined. if it's null, all primvars in the vertex buffer will be refined. |
varyingBuffer | Vertex-interpolated data buffer |
varyingDesc | The descriptor of varying elements to be refined. if it's null, all primvars in the vertex buffer will be refined. |
Definition at line 86 of file glslTransformFeedbackComputeController.h.
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Execute subdivision kernels and apply to given vertex buffers.
context | The GLSLTransformFeedbackComputeContext to apply refinement operations to |
batches | Vector of batches of vertices organized by operative kernel |
vertexBuffer | Vertex-interpolated data buffer |
Definition at line 126 of file glslTransformFeedbackComputeController.h.
void Synchronize | ( | ) |
Waits until all running subdivision kernels finish.
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Definition at line 167 of file glslTransformFeedbackComputeController.h.
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Definition at line 138 of file glslTransformFeedbackComputeController.h.