Wavelet Noise Robert L. Cook, Tony D. DeRose August 2005 Noise functions are an essential building block for writing procedural shaders in 3D computer graphics. The original noise function introduced by Ken Perlin is still the most popular because it is simple and fast, and many spectacular images have been made ... [more] Additional materials: [RapLyrics.txt] Available in the Proceedings of SIGGRAPH 2005 |