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Subdivision Surfaces in Character Animation Tony D. DeRose, Michael Kass, Tien Truong August 1998 The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Traditionally, these shapes have been modeled ... [more] Available in the Proceedings of SIGGRAPH 1998. |
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Efficient, Fair Interpolation using Catmull-Clark Surfaces Mark Halstead, Michael Kass, Tony D. DeRose August 1993 We describe an efficient method for constructing a smooth surface that interpolates the vertices of a mesh of arbitrary topological type. Normal vectors can also be interpolated at an arbitrary subset of the vertices. The method improves on existing interpolation techniques in that it is fast, robust and general. Our approach is to compute a ... [more] Available in the Proceedings of SIGGRAPH 1993. |